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Luigi’s Mansion: Dark Moon Bosses Nixed By Shigeru Miyamoto

Luigi's Mansion: Dark Moon

Nintendo’s self-proclaimed Year of Luigi is upon us with the recent release of Luigi’s Mansion: Dark Moon, so it’s befitting that legendary game designer Shigeru Miyamoto would give his two cents worth on the game. Miyamoto offered much more than a penny for the developers’ thoughts, as he told them to actually scrap the title’s original bosses!

In an interview with IGN, the developers were asked if Miyamoto figuratively flipped the tea table and made them redo an aspect of the game.

“I think officially he said there was no true tea table flipping on this title,” said Luigi’s Mansion: Dark Moon director Bryce Holliday. “But at one point he threw out all the bosses of the game and made us start over. From our angle that was kind of a tea table flip. But maybe it just had bad legs and was wobbling or something. He often challenged us to not go with our first idea, or to experiment further on different things and then cherry pick our best ideas.”

A sequel to the Nintendo GameCube title Luigi’s Mansion, the title enables up to four players with their Nintendo 3DS systems to engage in a multiplayer mode called ScareScraper. “When we were working on the GameCube version there was a lot of feeling internally that we wanted to include some multiplayer mode or multiplayer aspect,” said supervisor Ryuichi Nakada. “Obviously that wasn’t included in the GameCube version, but we were able to implement it here in Luigi’s Mansion: Dark Moon.”

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