So there you are, a hero against the world. You've exposed the plot, discovered the truth, and stealthily made your way past an army set to stop you. Now you're face to face with the antagonist. It's time to grab your assault rifle and finish things! Why does your victory depend on the assault rifle? Because it's awesome! Bring lots of bullets!

This is a thing that happens sometimes in the gaming world. The industry loves gunplay. Sure, there are a ton of games out there that perform beautifully without any of their characters ever pulling a trigger, but it’s a little unfortunate when an otherwise great game presents you with unique opportunities to advance through its story, only to fall back on a shootout. How many times have you found yourself in a position where a game seemed as though it could have done better if gunplay mechanics were handled differently? How many games have used player-centric gun mechanics where they could have gotten away with not including them at all?

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