Paperboy. The occupation is menial at best, the pay is negligible and the work is barely worth it in most cases. So on paper, pardon the pun, the idea of making an entire game out of this job probably sounds lame. Luckily, someone at Atari Games didn’t agree. In 1985, a cabinet hit arcades where players would take a paperboy up suburban streets littered with obstacles and pitfalls as they attempted to fill all the streets orders and keep the customers happy. Being a paperboy may not be fun, but from April 1985 and beyond, more than a few paper routes were probably being used to feed quarters into the wonderful machine that was the Paperboy arcade.
The Metal Gear series has been one of the premier franchises in gaming for nearly two decades, but it wasn’t always sitting on top of the industry. The late 1980s and early 1990s in particular were a confusing time for the budding franchise. One prime example of that was Snake’s Revenge, which arrived on United States shelves in 1990 today. The game wasn’t awful. In fact, it was quite a serviceable action title for the NES, but it’s somewhat shady production, combined with somewhat absurd publishing made for a game that would eventually drive Hideo Kojima to create a true sequel to the original Metal Gear.
When mash-ups endeavor to become something bigger than simple art, it will often go one of two ways. Either things fit together and complement one another or they don’t. Even then, to go about making a mash-up idea into an enjoyable product is a much more arduous process than simply slapping one enjoyable brand together with another. It’s certainly been the source of both good and, at best, mediocre products over the last few decades. That said, who would have thought that back in 1996 around this time, one of the biggest success stories of one of these mash-ups would have come from applying the Final Fantasy RPG formula to the Super Mario universe?
The games may be original, but their covers were total rip-offs!
The '90s were a time when gamers were enthralled with the likes of Sonic the Hedgehog and Super Mario and not so much with these 10 Worst Video Game Mascots. Toss in the average child's affinity for Saturday morning cartoons (how we miss you!), and...
Three decades ago, Nintendo released a timeless, action-adventure classic that would redefine the video game experience. Link, Ganon, and Princess Zelda have all hit the big 3-0, and to celebrate, we're going to take a look back at this revolutionary game. First and foremost, we're referring to the game's original release on the Nintendo Famicom, the Japanese system that would be converted into the Nintendo Entertainment System when it went stateside.
Those adorable, anthropomorphic followers started walking in line and onto computer screens two and a half decades ago. It's time we celebrate an often overlooked classic in the puzzle-platformer hybrid genre. Lemmings has hit its big 25 year anniversary, so let's look back at the origins and impact these little guys had in video game history. AMA Design, previously known for their work on the '80s MS-DOS, Amiga, Atari, and Commodore 64 titles of Menace and Blood Money were starting to work on their next game, Walker. It was basically a big video game ripoff of Star Wars' AT-ST, but inadvertently spawned the development of a small character sprite.
After countless quarters eaten and far too many re-releases, we're celebrating the release of the original version of Street Fighter II across arcades in North America. That's right, Street Fighter II has officially turned 25—let that sink in for minute. Sure, Street Fighter II Turbo, Championship Edition, Super, and all the other versions of the game have their own subsequent anniversaries to come as well, but this is the anniversary of the one that matters the most. Let's not act surprised at how many times Capcom re-released Street Fighter IV when the company has been doing this from the get-go. More importantly, let's look at the monumental influence Street Fighter II had, as it basically introduced the fighting game genre to the masses when it started spawning crowds around its arcade cabinets in the '90s.
Two decades ago, 3D Realms revolutionized the first-person shooter genre by releasing Duke Nukem 3D for MS-DOS. After years of controversy and being used as a scapegoat for critics asking for stricter handling of Mature games, Duke 3D is remembered as the highest point of the character's history. Based on the ups and downs the Duke Nukem video game franchise has experienced, that isn't exactly saying much. Nevertheless, Duke Nukem 3D moved the genre forward for all the right (and wrong) reasons.
The thin line that exists between classic, movie-based video games and the films that inspired them is blurred as we present these Movies Scenes Vs. Their NES Counterparts.