Believe it or not, I'm on my third copy of Sonic Shuffle. It’s a game I've played so much that the discs show their wear, back when review scores didn't influence purchases as persuasively as rentals and when game reception wasn't trapped in bubbles enforced by online commentary. When I later discovered that this game I loved got hammered with criticism, I was puzzled by negativity I felt was unwarranted. Some insist Sonic Shuffle is a Mario Party rip-off, unoriginal and dominated by fault-ridden gameplay. I see things differently.
Sure Sonic has had some rough times, but there’s no denying the genuine charm of the character and the franchise when it is in proper form. That’s is, after all, why we still care if a new Sonic game is good or bad isn’t it? Today is the day it all started back in 1991. It was today that the original Sonic the Hedgehog hit shelves.
Today we’re looking back at the original innovator, marking the original arrival of Dragon’s Lair in North American arcades.
Pac-Man is nothing short of legendary, and today we celebrate its arrival in arcades for what would be a long and incredibly successful career.
Paperboy. The occupation is menial at best, the pay is negligible and the work is barely worth it in most cases. So on paper, pardon the pun, the idea of making an entire game out of this job probably sounds lame. Luckily, someone at Atari Games didn’t agree. In 1985, a cabinet hit arcades where players would take a paperboy up suburban streets littered with obstacles and pitfalls as they attempted to fill all the streets orders and keep the customers happy. Being a paperboy may not be fun, but from April 1985 and beyond, more than a few paper routes were probably being used to feed quarters into the wonderful machine that was the Paperboy arcade.
The Metal Gear series has been one of the premier franchises in gaming for nearly two decades, but it wasn’t always sitting on top of the industry. The late 1980s and early 1990s in particular were a confusing time for the budding franchise. One prime example of that was Snake’s Revenge, which arrived on United States shelves in 1990 today. The game wasn’t awful. In fact, it was quite a serviceable action title for the NES, but it’s somewhat shady production, combined with somewhat absurd publishing made for a game that would eventually drive Hideo Kojima to create a true sequel to the original Metal Gear.
When mash-ups endeavor to become something bigger than simple art, it will often go one of two ways. Either things fit together and complement one another or they don’t. Even then, to go about making a mash-up idea into an enjoyable product is a much more arduous process than simply slapping one enjoyable brand together with another. It’s certainly been the source of both good and, at best, mediocre products over the last few decades. That said, who would have thought that back in 1996 around this time, one of the biggest success stories of one of these mash-ups would have come from applying the Final Fantasy RPG formula to the Super Mario universe?
The games may be original, but their covers were total rip-offs!
The '90s were a time when gamers were enthralled with the likes of Sonic the Hedgehog and Super Mario and not so much with these 10 Worst Video Game Mascots. Toss in the average child's affinity for Saturday morning cartoons (how we miss you!), and...
Three decades ago, Nintendo released a timeless, action-adventure classic that would redefine the video game experience. Link, Ganon, and Princess Zelda have all hit the big 3-0, and to celebrate, we're going to take a look back at this revolutionary game. First and foremost, we're referring to the game's original release on the Nintendo Famicom, the Japanese system that would be converted into the Nintendo Entertainment System when it went stateside.