The original Hang-On arcade was one such game that brought new attention to the motion control concept and made the idea exciting again back in 1985.
When Donkey Kong came out worldwide, everything started to change not just for Nintendo, but for the industry as a whole.
Arkanoid was more than just a clone. It brought its own world of inspiration to the table and invited arcade goers and consoles around the world into a whole new era of Pong-based single-player action. Today, we celebrate the release of the original Arkanoid arcade machines back in 1986.
Today we’re talking about the beat’em-up that energized beat’em-ups and practically made the term commonplace in the industry. It is, after all, in this month that the original Double Dragon hit arcades.
Believe it or not, I'm on my third copy of Sonic Shuffle. It’s a game I've played so much that the discs show their wear, back when review scores didn't influence purchases as persuasively as rentals and when game reception wasn't trapped in bubbles enforced by online commentary. When I later discovered that this game I loved got hammered with criticism, I was puzzled by negativity I felt was unwarranted. Some insist Sonic Shuffle is a Mario Party rip-off, unoriginal and dominated by fault-ridden gameplay. I see things differently.
Sure Sonic has had some rough times, but there’s no denying the genuine charm of the character and the franchise when it is in proper form. That’s is, after all, why we still care if a new Sonic game is good or bad isn’t it? Today is the day it all started back in 1991. It was today that the original Sonic the Hedgehog hit shelves.
Today we’re looking back at the original innovator, marking the original arrival of Dragon’s Lair in North American arcades.
Pac-Man is nothing short of legendary, and today we celebrate its arrival in arcades for what would be a long and incredibly successful career.
Paperboy. The occupation is menial at best, the pay is negligible and the work is barely worth it in most cases. So on paper, pardon the pun, the idea of making an entire game out of this job probably sounds lame. Luckily, someone at Atari Games didn’t agree. In 1985, a cabinet hit arcades where players would take a paperboy up suburban streets littered with obstacles and pitfalls as they attempted to fill all the streets orders and keep the customers happy. Being a paperboy may not be fun, but from April 1985 and beyond, more than a few paper routes were probably being used to feed quarters into the wonderful machine that was the Paperboy arcade.
The Metal Gear series has been one of the premier franchises in gaming for nearly two decades, but it wasn’t always sitting on top of the industry. The late 1980s and early 1990s in particular were a confusing time for the budding franchise. One prime example of that was Snake’s Revenge, which arrived on United States shelves in 1990 today. The game wasn’t awful. In fact, it was quite a serviceable action title for the NES, but it’s somewhat shady production, combined with somewhat absurd publishing made for a game that would eventually drive Hideo Kojima to create a true sequel to the original Metal Gear.