Perception takes narrative horror even further by throwing in a blind protagonist, whose only means of “seeing” is making noise to use echolocation—which is everything you’ve been taught not to do in horror games.
Partially inspired by the infamous Jonestown cult, The Church in the Darkness has you seeking a nephew swept up in a South American cult's machinations.
It's refreshing to make it to the smaller booths and see what developers outside of the US think of PAX East, and how their backgrounds affect the ways they approach game design.
Distance's marriage of cyberpunk horror and arcade-style madness may make it the most creative racing game I’ve played since Grand Theft Auto V’s Cunning Stunts expansion.
If you stumbled upon My Memory of Us at IMGN.PRO’s booth on the PAX East show floor, you’d think it was rather innocuous. Look a little deeper, however, and you’ll see the real story of children coping with a historical horror with only friendship and their imaginations to guide the way.
Loot Rascals, the new turn-based rogue-like from Hollow Ponds, walks that wonderful line between evoking what you love and know while also forging a path all its own.
When I think of kicking back and relaxing, snakes would not be the first thing that come to mind. But putting the team behind LittleBigPlanet 3 in charge of a slithery puzzle-platformer may give it enough charm to change Indiana Jones’ mind.
The American Dream presents a 1950s world where “all of your everyday needs are solved with guns.” It’s a cleaned-up sitcom version of a decade plagued by civil rights unrest and communism hysteria, and guns play a central role in that imagined utopia.