As promised, there's a new update for Batman: Arkham Knight available today that brings the Tumbler from Christopher Nolan's Batman trilogy to the video game. There'll be a pair of new race tracks based on those movies, too. You'll also be able to use the Tumbler on the streets of Gotham itself... provided you've already eliminated every single drone tank in the game. It's another of Arkham Knight's instances where it almost got something right. I mean, the Tumbler is pretty dang close to the Arkham Knight version of the Batmobile, but it still has these weird restrictions on how it can be used. The same was true of the Batman '89 Batmobile and will likely also be true of October's Batman '66 Batmobile, which shouldn't be confused with the Batman '66 Batmobile skin that was offered as a PlayStation 4 pre-order incentive.
Of course, weird restrictions has been the story of the Batman: Arkham Knight add-ons ever since they first started dropping. You could play as all the characters so far individually (Batgirl, Harley Quinn and Red Hood) in their specific stories, but none of them were accessible in the open world of Gotham's streets. At least, not without modding on a PC. The same will hold true for the Nightwing adventure, GCPD Lockdown. The first actual story content developed by Rocksteady (previous add-ons were from WB Montreal), there's a chance this little bit of Dick Grayson goodness will be the first DLC worth the price of admission. Hell, it might even actually last longer than 20 minutes. You know what still won't be coming? The ability to play as Nightwing throughout all of Gotham.
Since the release of Batman: Arkham Knight on June 23, a large percentage of PC users found that their version of the game was plagued with performance and technical issues. As a result, the game was shortly removed from Steam and all sales of its PC version were suspended. Now, Warner Bros. Interactive has finally released a patch that addresses most of these major issues.
If you've been waiting to play Batman: Arkham Knight with the new Burton Batmobile, and fly around in the Keaton suit, we've got some good news for you; it's out today. As has been previously disclosed, you'll be able to play with the classic 1989 Batmobile through two race tracks inspired by Batman and Batman Returns. What's more, Rocksteady has clarified the Batmobile's usage outside of these specific race tracks. You will be able to drive around the streets of Gotham with this version of the vehicle... provided you've already eliminated all the tanks on every island.
That's right, kids; the 1989 Batmobile can only be used if the streets are barren of the Arkham Knight's tanks which patrol every street and sideroad for almost the entire game. If you were hoping to whip around in New Game+ with the DLC car, that's just too bad. You'll still have to destroy all the tanks, and finish off the drone tank segment for the Knightfall protocol first. Coooooooool. Maybe the newly announced The Dark Knight Tumbler will actually fare a bit better in that department.
Two new Batman: Arkham Knight figures are on the way from DC Collectibles. After the success DC Collectibles has had with the action figure lines based on previous Arkham games, it's not all that surprising to learn the series will continue beyond those pieces already announced and released this year. It's also not surprising that one of the figures will be a Batman variant to go along with the standard armored version that launched in the first series.
Like the Red Hood figure that came out a month ago, the Battle Damaged Batman will only be available at GameStop. Normally, I'm not a big fan of retailer-exclusive figures, but as this is mostly just a repaint/variant of the figure widely available, it's not all that upsetting. According to Gamespot, the November-shipping figure will include a line launcher and batarang, and 25 points of articulation, for $25. The sculpt, by Gentle Giant, is quite detailed for the scale and size, and the distressing to the suit to replicate the damage done by the Scarecrow's goons gives the Dark Knight some nice weathering.
After all these years, the 1989 Batman film and its 1992 sequel, Batman Returns, still hold a special place in many a comic fan's hearts. Though there have been numerous Bat-films over the years, including those by Christopher Nolan, they still aren't talked about with the same reverence as Tim Burton's iconic adaptations. That's why, against my better judgment, I was actually excited for the planned 1989 Batman downloadable content for Batman: Arkham Knight. There's just something about those films that overrides my common sense.
The next Arkham Knight content drop, due out later this month (for season pass holders), brings the Corvette-inspired Batmobile to the game along with a new Keaton-era Batsuit skin for Batman. There are also two race tracks coming, one of which was shown off in the newest Arkham Insider video from the development team. Inspired by both films, the race track teased in the latest video takes you through the streets of Gotham during Joker's parade, the snow-covered zoo and through the underground lair of the Penguin himself.
There comes a time for every single character of every single movie, video game, television show, sport, galactic council, and trading card series when it must succumb to the Pop transformation. This September, that time comes for Batman: Arkham Knight, the latest and final game in Rockstead Studios' Batman: Arkham trilogy.
The reveal comes courtesy of IGN, which debuted the four figures in the upcoming line exclusively this week. Previously, Funko released figures based on the Batman: Arkham Asylum incarnations of Batman, Joker, Harley Quinn, Poison Ivy and Killer Croc, but hasn't touched either Arkham City or Arkham Origins as of yet. That's okay though, as the most recent Batman game will likely draw more water from fans.
With Batman: Arkham Knight due to arrive in just a few weeks, it's time for the endless promotional assault on your senses to kick into high gear. Some skins and pre-order exclusives were touted earlier this week, but now Rocksteady Studios has returned with a new bit of gameplay showing off both hand-to-hand and vehicular combat.
As the third game in the Arkham trilogy proper (Rocksteady doesn't count Arkham Origins, and neither should you), Arkham Knight appears to be the most ambitious Batman video game yet. Besides the obvious graphical improvements offered by the current crop of consoles, Rocksteady's included a wealth of new features for its open world Gotham, including the ability to get behind the wheel of the Batmobile and shoot the crap out of some tanks. But don't worry Bat-fans, these are just drones. Batman isn't killing anyone; he's just maiming them really, really, really, really badly.