Joe Montana Football 16 Developed Using Unreal Engine 4
Although NFL legend Joe Montana hasn't played football in just about 20 years, there will be another video game debuting with his name emblazoned on it.
Polygon reports that, although Joe Montana has been teasing the upcoming Joe Montana Football 16 game since July, he tweeted screenshots of the game, which you can check out below. The Montana 16 will run on Unreal Engine 4, recently announced as free to use for developers, and doesn't have many details backing it up just yet since it's still in development.
Despite being 58, Montana still knows how to make some moves. However, one other thing that these tweets make obvious is that, thus far, there aren't any official NFL licensed brands or players in the game. This means that there isn't any real NFL teams or NFL players, included in the game so far, (besides Montana of course). Since Electronic Arts holds the sole rights to using official NFL teams or players in video games, it would make sense that these details would be left out of the game, especially if it ends up being published by another company. If you're wondering how Montana is able to be in the game with EA's monopoly on football players, the answer is simple — EA only holds the rights to current NFL players, not retired ones.
It will be interesting to see how Montana's brand of football gaming will rival EA Sports' Madden NFL, which hasn't had a major competitor in the market since the NFL 2K series went defunct in 2005, after the NFL signed that exclusivity deal with EA.
For now we will just have to await an official statement by whoever is developing or publishing the game and continue to refresh Montana's Twitter feed in the hopes of more details surrounding Joe Montana Football 16.