WildStar, the upcoming massively multiplayer online role-playing game from NCSoft and Carbine Studios, is set in space and features a bunch of crazy characters. But what will set it apart from other MMORPGs?

In a brief interview with Destructoid, Chad Moore, the lead narrative designer of WildStar, said, "Most MMOs are great games, up until they're over. When people get to the level cap, there's not a whole lot to do. But, MMOs don't end when you get to the cap. There's got to be strong support for raids, dungeons, and group PvP."

He mentions that endgame content is "a major focus of their design philosophy" and that after the level cap of 50, people will be able to play the content "well after the first month of the game."

No other specific plans about the game were discussed, but Moore made sure to hammer home the fact that endgame would be a big part of WildStar. We'll just have to wait until it's released to see how much content will be available once we've hit the cap.

What do you guys think? Is endgame a huge part of an MMO? What kind of content would you like to see in WildStar? Let us know!

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