Sony Santa Monica Studio, known for their excellent work with the first four God of War titles and the Kinetica game engine, has been hit with a significant reduction in its roster.
New analyst estimates reveal the sales of Gears of War: Judgment and God of War: Ascension won't meet expectations, and will result in another down month for the industry.
In today's PlayStation Blog, Sony Santa Monica game designer Vincent Napoli outlined some of the improvements which will be featured on their 1.04 update.
Sony Santa Monica Studio Community Strategist Aaron Kaufman announced on today's PlayStation Blog that they have addressed the difficulty issues with the Trial of Archimedes section of the title.
A perennial favorite franchise among the PlayStation crowd, Sony Santa Monica’s God of War series has raged on for eight years. Over that span, we’ve seen six games released across various platforms, all with a new wrinkle to add to Kratos’ story. With God of War: Ascension, the sixth game in the series, Sony Santa Monica has gone back to where Kratos’ troubles all began. A prequel to the entire s
It turns out that one section of God of War: Ascension is a bit too hard for the gaming populace. That section is the Trial of Archimedes, a multi-wave battle that takes place near the end of the game that has no checkpoints and few health drops. GoW message boards and fan sites alike have been flooded with complaints saying that the trial is near impossible. Heck, even noted reviewer Adam Sessler
As reported by Joystiq, Sony Santa Monica Studio has changed the name of one of its trophies, and the alteration will be available in a patch that is expected to coincide with Tuesday's release of God of War: Ascension.