Publishers Didn’t Want Symphony of the Night Director’s ‘Dream Game’
Despite being a Co-Director of one of the greatest video games of all time, Castlevania: Symphony of the Night, Koji Igarashi still can't find a publisher for what he believes to be his magnum opus. Now, he works at a mobile game developer company to make ends meet.
In an interview with IGN, Koji Igarashi explained that he put his "dream game," which he knows his fans want (we certainly do), on hold in order to work lower level jobs at mobile game studios in order to provide for his family. Since leaving Konami this past March, finding a publisher to fund his game has been extremely tough for Igarashi. He explained that publishers only want cheap indie games that don't cost anything or blockbuster AAA games from a well-established franchise. Luckily, contractually working at his latest mobile developer studio has led to some kind of agreement in regards to finding his project over time, but he did not elaborate.
“I have a concept, I have an idea of the game I want to make that I’m pretty sure fans would like…I really like tight action games, so having a game that would require a controller to enjoy it is definitely key to make a dream game," Igarashi said. “I’m a normal person just like anybody else. Unless I have a salary, I can’t feed my family. Not that this is a tale of woe is me…but ultimately you need to find other solutions to get by.”
Unfortunately, Igarashi did not want to use crowdfunding programs to help get his game on the ground, citing that he wants to keep doing things in a more traditional manner. Nevertheless, we hope Igarashi's project gets the backing it needs -- we can't wait to see what it is.