Ever since the Wii Vitality Sensor was revealed so many years ago, people have been talking about horror games that make use of biometric feedback. Now, Erin Reynolds is looking to succeed where Nintendo has failed, by creating Nevermind, a biofeedback Horror Adventure Game.

Nevermind takes place in the subconscious minds of trauma victims. In these strange and twisted world, time and space do not make any sense. The world is crafted out of the fears and emotional scars of the victims, and terrifying imagery surrounds you at every turn. Maybe you’ll walk through a house which is warped and twisted. Maybe you’ll find a wall of skulls or gigantic human heads. Maybe you’ll simply be lost in a fog for all eternity. Anything is possible in the infinite abyss that is the mind.

The key gameplay element of Nevermind is your very own brain. As you become scared, stressed, or frustrated, the game becomes harder. Letting your fears get the best of you increases the difficulty of the game. It will twist the world around you and make puzzle solutions harder to seek out. Only by controlling your fear will you be able to progress. In fact, many puzzles in the game will have switches and triggers that are activated dependent on your own fear level.

Nevermind is meant to be played with one of the many biofeedback sensors that will soon be made available to the market. However, if you don’t have a biofeedback sensor, you can still play the game. It is being designed with modes that use webcams and even mouse movement as makeshift feedback sensors. It’s not perfect, but at least it’s good to know you won’t have to have a clip on your ear and finger at all times just to play the game.

Nevermind is looking for quite a bit of money for development. Setting themselves at the lofty goal of $250,000, they have only managed to bring in a little over $50,000. A pledge of only $20 will get you a PC or Mac version of the game as soon as it releases. Unfortunately, You’ll have to donate at least $200 to be able to get an included heart rate sensor. For more information on Nevermind, head on over to the official Kickstarter page.

More From Arcade Sushi