Featuring all the fun of Rock Band without having to pay extra for those plastic peripherals, Amplitude is getting a rework and it's sure to be, well, rockin'.

Harmonix has been hard at work on Amplitude for a while, but it has been releasing details about this upcoming remake rather sparingly. Ryan Lesser, Amplitude's Creative Lead, posted a new trailer and a bunch of details on the PlayStation Blog. Lesser talked about some of the exciting, new features that you can look forward to when the game launches later this year. Harmonix originally showed Amplitude at the PlayStation Experience and will be allowing fans to get a feel for it at PAX East this weekend. One of the main things its development team has been focusing on is multiplayer, but there was a flaw in the system that Harmonix wasn't quite sure how to rectify, until now.

While looking at multiplayer, it's pretty obvious that if someone with 1,000 hours of log-in time gets paired against someone with 10 hours log-in time, there's going to be a bit of an experience deficit. Now, Harmonix is looking to even the playing field a little by implementing team play. This means Amplitude has free-for-all and team play multiplayer modes. Harmonix has been ironing out the details, and now it seems that team play will be a new way to balance out Amplitude's gameplay. As with all Harmonix titles, music will be at the forefront of the Amplitude experience, even in its multiplayer.

We will just have to wait and see how Amplitude handles when it releases later this year for PlayStation 3 and PlayStation 4.

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