The creator of The Legend of Zelda series has hinted a new 3DS adventure for Link along with his own shyness towards the "open world" labeling of Zelda Wii U.

Metro reports that at Nintendo's 74th Annual General Meeting of Shareholders, Shigeru Miyamoto answered questions that led to him announcing the development of a new Legend of Zelda title for Nintendo 3DS along with his own reluctance to label Link's upcoming Wii U title as "open world." Miyamoto helped bring video games to the forefront of entertainment by creating Mario, Donkey Kong, The Legend of Zelda, Star Fox, F-Zero, Pikmin along with many other famous Nintendo franchises.

When asked about the mysterious Wii U Legend of Zelda title, Miyamoto said the following:

We released “The Legend of Zelda: A Link Between Worlds” for Nintendo 3DS last year. We created the games in the traditional “The Legend of Zelda” series in steps that players could easily understand and follow; the player would obtain a new item in each dungeon, use the item to clear that dungeon and be able to enjoy applying the items in different ways after acquiring about eight items. However, in “The Legend of Zelda: A Link Between Worlds,” we broke that down and let the player rent different items from the beginning, so the player could use different combinations of items. In this way, we are gradually changing the structure of “The Legend of Zelda” series, and we are preparing to newly evolve the series for Wii U. In addition to that, we have ideas for Nintendo 3DS which we have not announced yet, so I hope you will look forward to them.

Miyamoto also explained his interpretation of the "open world" labeling of the upcoming Wii U Zelda title:

We have already announced that we are now developing the next title for the orthodox “The Legend of Zelda” series for Wii U, and that it will be an “open world,” as announced at E3. I prefer not to use the generally used term “open world” when developing software, but we used this term in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily. In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.

The Legend of Zelda for Wii U will be released sometime in 2015. Stay tuned as we will provide more coverage on these mysterious Wii U and Nintendo 3DS Zelda titles once more information is available.