Just like in Ground Zeroes, things get weird when you start switching the in-game models around in Metal Gear Solid V: The Phantom Pain.

Earlier this year, we revealed just how hilarious Metal Gear Solid V: Ground Zeroes was when its PC players started modding and switching around its in-game characters. Swapping out Paz's roughed-up body for Snake was no problem. Want random soldiers to act like rats? Sure, but it isn't pretty. Thanks to Kotaku, we started seeing all kinds of similar modifications happening to Metal Gear Solid V: The Phantom Pain. Despite Kojima's storyline explanations as to why the sniper Quiet has to walk around in a bikini top and thong, the legendary game creator isn't shy to keep the camera trained on her cleavage and chuttbeeks during The Phantom Pain's cutscenes. As you can tell in the provided videos, swapping Ocelot and Quiet's models for the cutscenes reminds you just how absurd Kojima's camera angles can be. Just watch what happens in Quiet's rain dance and shower cutscenes when Ocelot stands in for the mute character's place.

Things get even stranger when you swap out D-Dog's puppy model out with Ocelot. Be warned, there is some pelvic barking here:

If you want some more weirdness, just watch what happens when you replace every character, dog and backpack with Kaz Miller in Ground Zeroes' intro:

All hilarity aside, Metal Gear Solid V: The Phantom Pain is my current vote for 2015's game of the year so far, and I have feeling nothing else will topple it.

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