Interviews

E3 2017: Uncharted: The Lost Legacy Preview
E3 2017: Uncharted: The Lost Legacy Preview
While most of the world got to see a new Uncharted: The Lost Legacy story trailer during PlayStation's E3 event, we got to see a bit more of the upcoming action game behind closed doors. What we saw was most definitely more Uncharted, which has never been a bad thing. More importantly, we got to see how Naughty Dog and creative director Shaun Escayg put the focus on two of the more criminal characters in the franchise's history, Chloe Black and Nadine Ross. We've seen the smuggler with a heart of gold enough. Now it's time for the thieving hustlers to get their time in the spotlight.
Star Wars Commander Update Will Have You Working on Squad Goals
Star Wars Commander Update Will Have You Working on Squad Goals
Two years ago, Disney Interactive launched Star Wars Commander, a base-building strategy game set in the Star Wars universe. Players could choose to enlist with the Rebellion or the Empire in an effort to either save or control the galaxy. Since the Commander's start, Disney has been updating the mobile game with new content to keep the adventures feeling fresh, but this past week, Star Wars Commander got a major update that would finally give players the feeling of taking part in a massive battle. With Squad Wars, players and their squads can now take on other squads in huge engagements, fighting over control of Sullust. The update features the same asynchronous combat you might be used to, but since the battles take place over 24 hours, you can coordinate with the other members of your squad to work out effective strategies for the best results. We chatted with Andrew Fazekas, executive producer on Star Wars Commander, Joe Canose, Star Wars Commander's lead designer, and Dave Feder, Commander's product manager, to learn more about the mode and what it does to separate Star Wars Commander from the competition.
Looking Back On 'Mega Man' With Ian Flynn [Interview]
Looking Back On 'Mega Man' With Ian Flynn [Interview]
When it debuted in 2011, it didn't take long for Mega Man to become one of my favorite comics. The all-ages action of one of my favorite video game franchises was blended with storytelling that took the games' simple premise of a good robot battling against an evil scientist and used it to explore complicated questions of morality, forgiveness, and the nature of war. It never stopped being a fun, high action adventure, but it also never talked down to its audience, and that was a combination that made it great. Now, after almost five years, the series is coming to an end this week with Mega Man #55. To mark the occasion, ComicsAlliance spoke to writer Ian Flynn about how his version of Mega Man came to be, and the influences he drew on to create those stories.
Creating a New Character for Marvel's Contest of Champions
Creating a New Character for Marvel's Contest of Champions
Developed by Kabam, mobile game Contest of Champions follows a galactic tournament where everyone from Marvel's vast catalog is duking it out for bragging rights. The game has proven to be so successful that a new comic series spinning out of Secret Wars takes place within that universe, from Al Ewing and Paco Medina. Along with that new series comes an entirely new character, Guillotine. Making her debut both in-game and in the pages of the monthly Contest of Champions book, Guillotine is one of the first entirely new characters from a Marvel video game to make the leap to the page. While at New York Comic Con, we talked with Contest of Champions' art director Gabriel Frizzera about the game, creating a new character for Marvel, and the advantages of working in Marvel's mobile space.
True Blue, Part 12: Let's Do the Time Warp Again
True Blue, Part 12: Let's Do the Time Warp Again
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite," Sigma, major big bad from Mega Man X's future, traveled through a Genesis Portal to the world of Lost Hex in Sonic's universe. There, he forcibly teamed up with Eggman to create an army of robots and to have Sonic's nemesis aid in the creation of the Unity Engine. To that end, Sigma also brought in Dr. Wily from Mega Man's world, and together with both doctors, Sigma was able to quickly put his plan to sap the power from all the known (and unknown) universes to fuel his ascent into godhood.
True Blue, Part 11: The Gang's All Here, But Can They Win?
True Blue, Part 11: The Gang's All Here, But Can They Win?
Welcome to the eleventh installment of True Blue, our weekly recap of Archie Comics‘ crossover event between the Sonic the Hedgehog and Mega Man series, “Worlds Unite.” Each installment, we’ll recap the notable moments of the latest chapter in “Worlds Unite” with Archie Action Editor Vincent Lovallo, and take a look at what lies ahead for the next chapter of the crossover event. Previously in “Worlds Unite,” Sonic, Mega Man and their friends had followed Sigma's forces to a whole lot of new universes to track down the Unity Engines before they could be activated. For the last two issues, that's pretty much been the mission everyone's been involved with, which has allowed for the introduction of numerous Capcom and Sega characters into the crossover. While it's been fun seeing all these new faces, there are bigger stakes at large back in the Sonic homeworld. It's about time the heroes returned home to tackle the main source of all their troubles.

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