Capcom Pulls Ultra Street Fighter IV PS4 From Pro Tour
Capcom has finally acknowledged the glitches plaguing the PS4 version of Ultra Street Fighter IV and have removed it from the 2015 Capcom Pro Tour.
Multiple fighting game enthusiasts have been reporting issues with the PS4 version of Ultra Street Fighter IV (including myself as indicated in my review). Over the past seven years, Capcom has released multiple incarnations of Street Fighter IV. The fighting game community has embraced them all because everyone likes staying up-to-date with character balancing and what not. The PlayStation 4 version of USFIV was meant to be the final swansong to Street Fighter IV before we started gearing up for SFV. Instead, we got a sloppy port that added nothing new to the game except input lag and a variety of glitches that the last-gen versions of the game never had.
Here's what Capcom had to say about the issues:
For those experiencing issues and wondering about a patch, we are aware that you are experiencing problems with the PS4 version of USFIV, which was published and developed by SCEA’s Third Party Production group. SCEA and Capcom are currently looking into the issues that some users may be experiencing and are working to resolve them as quickly as possible. We will continue to provide updates on our progress.
A lot of our more competitive players have wondered how the USFIV version of PS4 will affect them and the tour. To that we'd like to advise that the integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organizers worldwide to ensure that the highest quality event will be run. Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USFIV will be integrated into the Pro Tour.
Thank you for your patience and understanding. Stay tuned for future information.
For only $25 bucks, Ultra Street Fighter IV could be a bargain, just as long as those glitches and input lag are ironed out. We have a feeling it'll be a long while before Other Ocean Interactive gets asked to do another fighting game port.