The Tomorrow Children’s Beautiful Cinematography, Lighting and Geometry
Q-Games' The Tomorrow Children is shaping up to be quite visually appealing based on its cinematography, lighting and geometry.
Dylan Cuthbert, President and Executive Producer of Q-Games Ltd., posted three videos on the PlayStation Blog featuring three distinct looks at the creation of The Tomorrow Children's visuals. The Tomorrow Children is a sandbox title coming to PlayStation 4 that consists of a mix of Minecraft-like building mixed with a Soviet Union themed dystopia in a post-apocalyptic setting.
In terms of cinematography, The Tomorrow Children has a special color-grading process. Cuthbert points out that there is an "orange-teal" coloring process in the game that adds orange in the highlights and blue in the shadows, which 'True Detective' and 'Breaking Bad' have repeatedly used in the past to help build up their uses of atmosphere. The game's light sources bounces off of the pixels of in-game objects and shows off a realistic kind of light-reflection. Lastly, the geometry of the game's graphics allow you to dig and mine in plots that don't end up grid-based as we see in games like Minecraft.
While no release date has been announced, we expect The Tomorrow Children to launch sometime in 2015 exclusively on PlayStation 4. You can sign up for the alpha though now.