Robomodo

Tony Hawk's Pro Skater 5 Review
Tony Hawk's Pro Skater 5 Review
Tony Hawk's Pro Skater 5 Review
The music, a generic, 2001-esque rock tune, cuts in and out on the loading screen, then restarts entirely when the level starts to load. Objects pop into view haphazardly, and most textures only start to think about showing up for work. Your character is last to appear, an undetailed blob that vaguely resembles Tony Hawk; you feel a vague unease to go along with his blurred features. The objective: using your skateboarding skills, knock 25 giant balls out of a pool. There are actually 26 balls, but whatever. You struggle with the controls, flailing and flopping on maneuvers you swore you landed, all while the timer counts down with a corporate logo hanging heavy above it. You've nearly gotten all of the balls out when you jump. Tony goes ragdoll for no reason and launches twenty feet into the air in grotesque slow-motion until he tumbles down, into the ground, and jams there like a twitchy tombstone. The textures of his clothes and face finally load; his face is an expressionless, joyless mass with eyes more dead than Gravelord Nito.