To many of us, the death of Booker DeWitt was one of the most talked about deaths of the past year. Few games created as much conversation (good or bad) as BioShock Infinite, but the sequel's ending was the cause of much debate. The protagonist sacrificing himself for the greater good is a long-running trope, and could have been terribly cliche. In this case there was so much at stake, Booker really had no choice but to give in to Elizabeth's request, and Irrational handled the moment with aplomb. What made it all the more devastating was knowing how hard we'd worked to save her, and then learning we were the direct cause of all her pain. After everything horrible we'd done, dying for Elizabeth was the least we could do.