The studio that crafted B.J. Blazkowicz's latest Nazi-slaying crusade has stated that its dying to work on its followup.

Jens Matthies, Machine Games' creative director, told Giant Bomb in an interview that his team is looking forward to the day they get to work on a sequel to its recent hit, Wolfenstein: The New Order. Matthies reflects on what the team has learned from working on the game for over three years and mentions that if his studio had its way, they would be working on the sequel right away.

"We would love to do a sequel. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel," Matthies said. "It’s not like it’s one lesson. You learn things constantly, and there’s no switch that you don’t want to keep trying to dial a little higher. I wouldn’t say there was…I wish there was one big lesson. It’s more like 500 smaller ones."

"If there is one grand lesson, it’s probably that: to take pre-production even one step further. After the next game, it’ll be the same thing again and again."

Matthies mentions that Machine Games is very happy in terms of its sales and critical reception. He goes on to mention that games have tried to show the atrocities of the Nazi regime in the past but were unsuccessful many times for a variety of reasons, such as graphics, delivery, etc. The creative director states that while he was very content with the final product, there are still a lot of areas that could have used more work, which offers a very excellent work ethic when it comes to game design.

"A game is never done. There’s no part of any game ever made that you couldn’t spend more time on refining even further. But I feel like this was the first time that we ever shipped a game that was intended."

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