It looks like Gears of War's Xbox One remake isn't as ultimate as we thought it would be.

Polygon reports that Gears of War co-creator and studio head of The Coalition Rod Fergusson announced at San Diego Comic-Con that Gears of War: Ultimate Edition would not be featuring a Horde Mode. The Coalition, formerly known as Black Tusk Studios, is remaking the original Gears of War for the Xbox One in order to celebrate the game's 10th anniversary. Unfortunately, Horde Mode, which has been a series staple since Gears of War 2, will not be included this time around. Horde Mode is a co-op multiplayer mode which features a group of up to four players taking on waves of enemies, with each round containing more enemies than the previous one.

Fergusson's reasoning for not including Horde Mode?

"We didn't want it to creep too much into Gears of War 2 territory," he said.

Nevertheless, Gears of War: Ultimate Edition already takes quite a few gameplay elements from the later entries of the series (such as spotting enemies in multiplayer) and isn't just a barebones remake of the first game. Fergusson explained that Horde Mode in the other games places a huge focus on the variety of enemy types. Since the first Gears of War mainly had the Locust as its enemies, Horde Mode would feel quite limited by comparison. And we hoping that The Coalition would do some kind of special 8-player Horde Mode or something special to commemorate the series' jump to current-gen.

Gears of War: Ultimate Edition will launch on Aug. 25 for Xbox One.

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