As we first reported back on June 2, Playground Games is working in collaboration with the Forza Motorsport team at Turn 10 to bring Forza Horizon 2 to Xbox 360 and Xbox One. According to a report by Digital Spy, the two versions of Forza Horizon 2 won’t be the same games, and will be brought to us by different developers.

In an interview with Playground’s creative director Ralph Fulton at E3, Digital Spy learned that the Xbox One version of Forza Horizon 2 will not be an upscaled version of the Xbox 360 edition, but will actually be a different game. "Rather than thinking of them as the same game on different platforms, they are different games inspired by the same ideas," explained Fulton. He added, "It's based in the same world, it's based on the same themes."

The Xbox One version of Forza Horizon 2 will utilize the same game engine as Forza Motorsport 5, while the Xbox 360 edition will be based on the original Forza Horizon. While the Xbox One edition is being developed by Playground and Turn 10, Sumo Digital, best known for the Sonic All Star Racing series, will be in charge of the Xbox 360 version.

More details are expected soon about the differences between the two versions of Forza Horizon 2 before its September 30 release, but Fulton revealed that a couple of features found on the new-gen console won’t be on the Xbox 360 version. Drivatars, the virtual representations of real drivers that players race against in single-player mode, will not be available on the older console, nor will the game’s new weather system. Fulton explained the omission; "There are things we are doing in Forza Horizon 2 on Xbox One that honestly couldn't be done on any other console."