It was on this day in 1997 that Rare released GoldenEye 007 exclusively for the N64 and opened the discussion on both the market of console shooters and the more “realistic” approach that would culminate in numerous hit franchises later on.
In 2007 today, we were introduced to the first Bioshock: spiritual successor to the System Shock series and break out hit of the Irrational Games studio. It
With boundaries in the video game industry always being pushed at every turn, first-person RPGs of all genres aren’t that out of the ordinary. Specifically, the science-fiction end of storytelling first-person adventures is burning brightly on the energy of what the Bioshock and Deus Ex franchises have accomplished...
One of the more fiery battlegrounds of this debate came today in 2004 with the original release of Doom 3, certainly the most different and divisive game in the series.
Though it’s never a good sign, Development Hell doesn’t have to mean cancellation or failure. After all, it was after an 11 year cycle that we received the groundbreaking Prey on this day in 2006.
When it comes to first-person shooters, id Software established more benchmarks in the modern formula than pretty much any other developer. Wolfenstein 3D is the grandfather of all FPS games and Doom is the icon that pushed everything Wolfenstein established to the next level. With so much innovation behind it, where does id Software go after Doom? Wolfenstein and Doom were mostly focused on perfecting the single-player experience. If id was to move forward, the next challenge would be pushing the envelope on multiplayer. As it turns out, id was ready to take the gaming world by storm yet again with its answer to this challenge. Today, in 1996, we received the original Quake.
Infinity Ward is pitching Call of Duty: Infinite Warfare as a clear cut story about good versus evil. As the first Call of Duty game from Infinity Ward to be developed on Activision's three-year cycle for the franchise, the developer has spent a lot of time thinking about how it can progress the narrative beyond the traditional perspectives we typically see from the franchise. In the upcoming Infinite Warfare, players will no longer be a mere tool of war, they'll be the tip of the spear.
When you talk about a game that ignited a fan base into a fervor of praise, adulation, and demand for a follow-up, it’s almost impossible not to talk about Half-Life 2. The second coming of Gordon Freeman was one of the grandest interactive spectacles of in all of video games.
In a world where media companies are too content to endlessly regurgitate their greatest hits, one company has stepped out from the shadows to bring forth something different, something original, something amazing.
Overwatch, Blizzard's first new intellectual property in almost two decades, is here.
Hell, it's about time.