Bungie Bans Repeat Idlers From Destiny Matchmaking
Bungie is trying to fix its endgame content as well as find a way to stop the nefarious few who remain idle all the time throughout Destiny's online Crucible matches.
This is what Bungie Senior Designer Gavin Irby had to say about fixing Destiny's Raids:
The Raids are living content for us. We play every week and experience them in the same ways as any other player. In 1.1.2, we have an opportunity to make some targeted fixes. We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way.
Likewise, User Research Lead John Hopson is studying how certain Destiny Strikes are being completed more often than others while certain ones have higher numbers of quitters:
The Cerberus Vae III Strike is arguably the longest and hardest Strike in the game. It has one the lowest completion rates of any of the Strikes. Even when players complete it successfully, it takes longer than almost any other Strike activity at 27 minutes on Normal difficulty. When it’s appeared as the Nightfall, it’s actually had the lowest completion rate of any Strike activity in the game. The Dust Palace Strike isn’t quite as hard, but it still takes longer to complete successfully than the average Strike at 23 minutes on Normal difficulty.
Bungie is also trying to address how to discipline the baddies who enter Crucible match after Crucible match and do nothing but remain idle to rack up points and earn a chance at free gear without lifting a finger (Strikes as well). Bungie has a report system in the works and will investigate characters who get multiple reports of idling during the Crucible. After an investigation, those characters will be banned from Destiny's matchmaking services. Don't worry, they have to be the worst kind of offenders, Bungie won't get you just because you had to take a leak or warm up a hot pocket during a game.