A new deal has been reached by MGM and GK Films to produce a film based on the new Tomb Raider reboot. Both companies are putting Tomb Raider on the fast track.
A few days ago, it was revealed that Tomb Raider sold 3.4 million copies, which to the lay man seems like a pretty impressive game release. However, Square-Enix said that the game failed to meet expectations. Not only that, but the company was in financial trouble because of it. This begs the question, how well does Tomb Raider actually have to sell to be considered a success?
Tomb Raider is the next-gen reboot of the critically acclaimed blockbuster series that launched in the mid-90s, most notably on the PlayStation. Since then, we’ve seen the release of roughly 10 Tomb Raider video games and two feature-length films starring Angelina Jolie.
In an interview with Kill Screen Daily, Tomb Raider scribe Rhianna Pratchett admits there is a bit of a double standard between heroes and heroines in video games.
We're just a few weeks into Tomb Raider's release, and Square Enix has already taken the time to analyze some key stats they've collected based on player tendencies and accomplishments.
With the celebration of Tomb Raider's release, Lara Croft is getting her own action figure, and now the intrepid heroine has been immortalized in hip hop. Rapper Kadesh Flow has released the track "Not Going Anywhere" as a tribute to Croft, and the youth definitely has flow.
Lara Croft is back in a big way in Crystal Dynamics' new Tomb Raider, and Square Enix has seen fit to bestow the leading lady with an action figure of her own to commemorate the occasion.
Performance and stability issues seem to have marred Lara's adventure for some PC gamerswith GeForce graphics-processing units running Tomb Raider at maximum settings.