Team Ico

The Last Guardian Review
I really wanted The Last Guardian to blow me away. I've always had a soft spot for the underdog, and a game that sat in development limbo for over 10 years certainly fit that status. I hoped this would be a complete and beautiful experience that I’d talk about for years to come. Sadly, the decade-long wait for the third feather in Team Ico’s cap did not meet that standard, as the emotional story was marred by technical issues of a bygone era.
The Artistic Ideal of Ico
It was on this day in 2001 that North American gamers were allowed to take the journey that paint one of gaming history’s most perfect examples of games as art.
A Mountain to Climb (and Slay): Shadow of the Colossus Turns 10
Shadow of the Colossus will always be remembered as one of the greatest action-adventure games of the PlayStation 2-era. More importantly, it'll be remembered for the things that set it far apart from all of its contemporaries in the genre. Instead of the Zelda-esque format of traversing an overworld, finding dungeons and clearing their bosses, Shadow of the Colossus had a much simpler format. You had to roam the lands and defeat 16 enemies, but it was the way Shadow of the Colossus presented these enemies and the vague narrative surrounding the adventure that made it special.
The Last Guardian
As reported by Venture Beat, release news of the long in development The Last Guardian, a game developed by acclaimed Japanese developer Team Ico, remains nonexistent. During an interview at the PlayStation 4 event, Sony Worldwide Studios president Shuhei Yoshida was unwilling to give any kind of details on the game, admitting that the company has, "broken promises."