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    <title>Ron Gilbert News</title>
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      <title>The Cave Review</title>
      <link>https://arcadesushi.com/the-cave-review/</link>
      <pubDate>Mon, 07 Oct 2013 21:50:01 GMT</pubDate>
      <description><![CDATA[
The Cave highlights an old problem with a lot of ranking systems for mobile games. Since iOS is a platform that encourages different kinds of games from all over to be adapted for its format, you can run the gamut from indie experimental, all the way to top notch titles from grade A developers. Because of that, there ends up being plenty of situations where a clever, minimal puzzle game might des <a href="https://arcadesushi.com/the-cave-review/">Continue reading&hellip;</a>]]></description>
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The Cave highlights an old problem with a lot of ranking systems for mobile games. Since iOS is a platform that encourages different kinds of games from all over to be adapted for its format, you can run the gamut from indie experimental, all the way to top notch titles from grade A developers. Because of that, there ends up being plenty of situations where a clever, minimal puzzle game might des <a href="https://arcadesushi.com/the-cave-review/">Continue reading&hellip;</a>]]></content:encoded>
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      <dc:creator><![CDATA[Ben Worcester]]></dc:creator>
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      <title>What Would a New Monkey Island Game Be Like?</title>
      <link>https://arcadesushi.com/what-would-a-new-monkey-island-game-be-like/</link>
      <pubDate>Tue, 16 Apr 2013 21:45:38 GMT</pubDate>
      <description><![CDATA[Every gamer who grew up playing LucasArts games in the &apos;90s loved the Monkey Island series. With the recent&nbsp;closure of LucasArts, what does that mean for another Monkey Island adventure? Nothing. But original creator Ron Gilbert chimes in on what he&apos;d do with another entry. <a href="https://arcadesushi.com/what-would-a-new-monkey-island-game-be-like/">Continue reading&hellip;</a>]]></description>
      <content:encoded><![CDATA[Every gamer who grew up playing LucasArts games in the &apos;90s loved the Monkey Island series. With the recent&nbsp;closure of LucasArts, what does that mean for another Monkey Island adventure? Nothing. But original creator Ron Gilbert chimes in on what he&apos;d do with another entry. <a href="https://arcadesushi.com/what-would-a-new-monkey-island-game-be-like/">Continue reading&hellip;</a>]]></content:encoded>
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      <guid isPermaLink="false">https://arcadesushi.com/?p=46142</guid>
      <dc:creator><![CDATA[George Roush]]></dc:creator>
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      <title>Scurvy Scallywags</title>
      <link>https://arcadesushi.com/ahoy-matey-take-a-look-at-scurvy-scallywags/</link>
      <pubDate>Tue, 19 Mar 2013 22:25:06 GMT</pubDate>
      <description><![CDATA[Maniac Mansion and Monkey Island creator Ron Gilbert made some news last week when he announced his departure from Double Fine, following the release of The Cave. As he took his leave, Gilbert announced a that he was already at work on a new game. Thanks to a post on his blog yesterday, we now know a little bit more about that ambitiously titled new game -- Scurvy Scallywags in The Voyage to Disco <a href="https://arcadesushi.com/ahoy-matey-take-a-look-at-scurvy-scallywags/">Continue reading&hellip;</a>]]></description>
      <content:encoded><![CDATA[Maniac Mansion and Monkey Island creator Ron Gilbert made some news last week when he announced his departure from Double Fine, following the release of The Cave. As he took his leave, Gilbert announced a that he was already at work on a new game. Thanks to a post on his blog yesterday, we now know a little bit more about that ambitiously titled new game -- Scurvy Scallywags in The Voyage to Disco <a href="https://arcadesushi.com/ahoy-matey-take-a-look-at-scurvy-scallywags/">Continue reading&hellip;</a>]]></content:encoded>
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      <dc:creator><![CDATA[Arcade Sushi Staff]]></dc:creator>
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