PC Game Reviews

That Dragon, Cancer Review
That Dragon, Cancer Review
That Dragon, Cancer Review
We know a mature game by the things that rating systems tell us. Mature, PEGI 18, etc. These are labels defined by mostly surface things: blood and gore, suggestive themes, language and the like. But any child can see blood. Any child can hear bad language. Conversely, That Dragon, Cancer doesn’t have any of those things. Yet it may be the most mature thing I’ve ever experienced. It’s an invite to walk beside a family through the deepest waters of hope, despair, faith, humanity, loneliness, togetherness, joy, and sadness. You can’t give this to a child. You can’t expect someone to grasp this episode without the strength, patience and awareness to see, hear and feel what is meant to be conveyed. For my experience, it was almost perfect.
Starcraft II: Legacy of the Void Review
Starcraft II: Legacy of the Void Review
Starcraft II: Legacy of the Void Review
What began in 1998 as a space-themed variant on the sword-and-sorcery of Warcraft has become a gaming phenomenon, with a successful sequel and more expansion packs and gaming tournaments than you can shake a pylon at. Now, Legacy of the Void, the final expansion pack to Starcraft II, closes out the story which began nearly two decades ago, forcing players to push their actions-per-minute to the brink if they want to save the universe from the looming threat annihilating everything in its path (and pwn every Zerg-rushing noob this side of Korhal).
Sword Coast Legends Review
Sword Coast Legends Review
Sword Coast Legends Review
Dungeons & Dragons is essentially the grandaddy of most western RPGs. This pen-and-paper RPG is still going strong with expansions and spinoffs being released regularly even today. Since the dawn of video games there have been countless attempts at recreating the physical D&D experience in a digital form. The Baldur’s Gate and Neverwinter Nights series of games have been good approximations of the classic D&D experience, for example. Sword Coast Legends however seeks to recreate an often unexplored facet of this pen-and-paper RPG: the dungeon master experience.
Sid Meier's Civilization: Beyond Earth - Rising Tide Review
Sid Meier's Civilization: Beyond Earth - Rising Tide Review
Sid Meier's Civilization: Beyond Earth - Rising Tide Review
It’s not often that I stare at a game’s menu screen for a few moments just because it looks so good. That’s exactly what I caught myself doing the first time I loaded up Civilization: Beyond Earth with the Rising Tide expansion installed. The way light reflected off the rippling waves of the vast ocean was beautiful and soothing; what I didn’t know from those first few moments was how that body of water would change Beyond Earth for the better.
Minecraft Story Mode, Episode One: The Order of the Stone Review
Minecraft Story Mode, Episode One: The Order of the Stone Review
Minecraft Story Mode, Episode One: The Order of the Stone Review
The movies of the 1980s taught us many things, but in particular there were two key takeaways. One is that montages are awesome and make even the most mundane things cool when set to the right music. The other is that there is no greater adventure than the one you embark upon with your closest friends. Taking inspiration from the golden age of teen cinema, where movies like The Goonies, Explorers and Stand By Me ruled, Minecraft Story Mode sends you on a grand adventure through the voxel-based world. While putting a story to Minecraft might seem counterintuitive to the core game's design, the team at Telltale has proven they can make a great story out of anything. And yes, that now includes Minecraft.
Armikrog Review
Armikrog Review
Armikrog Review
When you look at point-and-click adventure games today, it’s hard to think of a time when these games did a heck of a lot with so much less. They’ve become lavish in their scope and it’s a definite part of the charm bringing point-and-clicks back into prominence. Pencil Test Studios hit opposite of that method with their new point-and-click, Armikrog. It’s got charm – oodles in fact – but the game harkens to a bygone era of point-and-clicks that tasked players with making the most of what’s there and dealing with it. Unfortunately, Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.
SOMA Review
SOMA Review
SOMA Review
Frictional's SOMA utilizes the same style of gameplay set in the gorgeous, dangerous and terrifying setting of PATHOS-II. Fortunately, SOMA's path through darkness is a gorgeous and thought-provoking one, and it's in these thoughts where its true sense of horror resides.
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tellatale's Tales From the Borderlands has been all over the place. While normally that would be a bad thing for a game, it actually works to TFTB's favor. What started as a story about a con gone wrong has evolved into a wild hunt for treasure and betrayal, and now with "Escape Plan Bravo," a heist adventure. Though all the core players have remained the same, shifting the type of story they're involved in has kept Tales From the Borderlands fresh and different every time you start a new episode. "Escape Plan Bravo" keeps the laughs coming, moves the story along in interesting ways, and is might just be the ultimate penultimate episode Telltale's ever delivered.
Volume Review
Volume Review
Volume Review
Volume, the latest game by Thomas Was Alone creator Mike Bithell, takes typical top-down stealth gameplay, and mixes in its own artistic flare and characters. The result is a very well told story mired by repetitive gameplay. The foundation upon which the game’s mechanics are built is solid and it’s very fun to run through missions undetected, but it becomes less fun in extended play sessions.
King's Quest: A Knight to Remember Review
King's Quest: A Knight to Remember Review
King's Quest: A Knight to Remember Review
As one of the first games published under Activision's revitalization of Sierra, the two-man, California-based development studio, The Odd Gentlemen, have brought back King Graham in a re-imagined version of King's Quest. While Sierra has tried to bring back the King's Quest series plenty times in the past (including a cancelled version of King's Quest IX by the adventure game gurus at Telltale Games), this marks the first new title of the series in over 17 years.

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