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      <title>How Impact Winter's Kickstarter Failure Became Steam Success</title>
      <link>https://arcadesushi.com/impact-winter-steam-success-interview/</link>
      <pubDate>Tue, 24 Feb 2015 18:21:14 GMT</pubDate>
      <description><![CDATA[In October 2014, a little-known UK indie studio launched a Kickstarter campaign for Impact Winter, a survival RPG described as &#x201C;Fallout meets Oregon Trail.&#x201D; It was an ambitious project for the small development team, with the Kickstarter description touting &#x201C;open-world gameplay with dynamic weather, haunting interiors and fearsome wildlife&#x201D; on a relatively small budget of &#xA3;95,000 (around $150,000). One month later, the campaign concluded with Mojo Bones reaching not even a quarter of its fund-raising goal, and that was the last we heard of Impact Winter&#x2026; until last week, when the project reemerged on Steam Greenlight and was approved in under three days. <a href="https://arcadesushi.com/impact-winter-steam-success-interview/">Continue reading&hellip;</a>]]></description>
      <content:encoded><![CDATA[In October 2014, a little-known UK indie studio launched a Kickstarter campaign for Impact Winter, a survival RPG described as &#x201C;Fallout meets Oregon Trail.&#x201D; It was an ambitious project for the small development team, with the Kickstarter description touting &#x201C;open-world gameplay with dynamic weather, haunting interiors and fearsome wildlife&#x201D; on a relatively small budget of &#xA3;95,000 (around $150,000). One month later, the campaign concluded with Mojo Bones reaching not even a quarter of its fund-raising goal, and that was the last we heard of Impact Winter&#x2026; until last week, when the project reemerged on Steam Greenlight and was approved in under three days. <a href="https://arcadesushi.com/impact-winter-steam-success-interview/">Continue reading&hellip;</a>]]></content:encoded>
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      <dc:creator><![CDATA[Sarah LeBoeuf]]></dc:creator>
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