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      <title>Racing Science Made Fun: Celebrating Forza Motorsports</title>
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      <pubDate>Tue, 03 May 2016 19:00:29 GMT</pubDate>
      <description><![CDATA[Before 2005, there were only a handful of racing franchises that dominated the landscape. If you asked any player what a good console racing game was, they would probably point you in the direction of Need For Speed, Gran Turismo, or even Burnout. While each of those games set a style and garnered a fan base all their own in the world of vehicle video game enthusiasm, there was yet one more franchise on the way that was about to turn the genre on its head. In May 2005, Forza Motorsports arrived on shelves for the original Xbox, and with it came an all-new level of realism the likes of which had never appeared in a racing game before it. <a href="https://arcadesushi.com/tribute-forza-motorsport/">Continue reading&hellip;</a>]]></description>
      <content:encoded><![CDATA[Before 2005, there were only a handful of racing franchises that dominated the landscape. If you asked any player what a good console racing game was, they would probably point you in the direction of Need For Speed, Gran Turismo, or even Burnout. While each of those games set a style and garnered a fan base all their own in the world of vehicle video game enthusiasm, there was yet one more franchise on the way that was about to turn the genre on its head. In May 2005, Forza Motorsports arrived on shelves for the original Xbox, and with it came an all-new level of realism the likes of which had never appeared in a racing game before it. <a href="https://arcadesushi.com/tribute-forza-motorsport/">Continue reading&hellip;</a>]]></content:encoded>
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      <media:description xmlns:media="http://search.yahoo.com/mrss/">Turn 10 Studios</media:description>
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      <dc:creator><![CDATA[T.J. Denzer]]></dc:creator>
      <category><![CDATA[Racing Games]]></category>
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