Do not think this is simply a rehash of the same in-game experience as its own release however, as Gwent will potentially absorb just as many hours from its players as Wild Hunt.
Morality is a gray matter, a deep entity, and a thing that doesn't stop at the surface. It's also a subject that video games have played with constantly. Whether it was the evil Dragonlord presenting the hero with a choice to join his side at the end of Dragon Warrior in 1986 or Geralt choosing to sacrifice or save a dear friend in the more recent Witcher 3, video games have been attempting to capture the complexity of moral dilemma as a flexible mechanic for decades. The degree to which a game will go to accomplish that widely varies, but even the highest caliber releases supposedly punctuated by a choice-driven environment face a problem. Have games made choices truly matter? Can games capture the full effect of emotional baggage without sacrificing what makes a game fun? I’m not so sure they have yet.
Things are looking bleak for Geralt as he takes on the nefarious bandit captain Olgierd von Everec in Hearts of Stone, The Witcher 3's upcoming expansion.