Morality is a gray matter, a deep entity, and a thing that doesn't stop at the surface. It's also a subject that video games have played with constantly. Whether it was the evil Dragonlord presenting the hero with a choice to join his side at the end of Dragon Warrior in 1986 or Geralt choosing to sacrifice or save a dear friend in the more recent Witcher 3, video games have been attempting to capture the complexity of moral dilemma as a flexible mechanic for decades. The degree to which a game will go to accomplish that widely varies, but even the highest caliber releases supposedly punctuated by a choice-driven environment face a problem. Have games made choices truly matter? Can games capture the full effect of emotional baggage without sacrificing what makes a game fun? I’m not so sure they have yet.