Much of Call of Duty: Infinite Warfare’s battle comes off the success of Black Ops III. Speed, momentum, double jumps and parkour figure into gunfights just as heavily. Sliding, jumping and surprising your opponents with elevation as you engage around corners is paramount to being the best. Though we’ve seen a lot of outside action in the trailers, Infinite Warfare’s Multiplayer won’t be putting players in cockpits and have them engaging in dogfights above the battlefield. This is still a foundation built upon players winning the war on the ground with superior map knowledge, fast reflexes and the best run n’ gun tactics.
Infinity Ward is pitching Call of Duty: Infinite Warfare as a clear cut story about good versus evil. As the first Call of Duty game from Infinity Ward to be developed on Activision's three-year cycle for the franchise, the developer has spent a lot of time thinking about how it can progress the narrative beyond the traditional perspectives we typically see from the franchise. In the upcoming Infinite Warfare, players will no longer be a mere tool of war, they'll be the tip of the spear.