Ben Worcester is a freelance writer who has the ToeJam & Earl theme as his ringtone. His work has found its way onto The FW, Splitsider, Moviefone, The Awl, Huffington Post, 10 Listens, Contently, and elsewhere. He can also beat you in Super Smash Brothers 64. Or at least give you a pretty good match (but probably beat you). Say hi or challenge him on Twitter at: benworcester.
Ben Worcester
ControlCraft 3 Review
ControlCraft has reached its third generation and is ready to bring its fast-thinking tower defense style action to your iPod, iPhone, or iPad. Do you have what it takes to command and control your troops in order to win the war that's waging on your mobile device? Land sakes if I know. But you can play ControlCraft 3 in the meantime.
Telekinesis Kyle Review
Based on what people are saying about this title, it seems like there's an unavoidable comparison to be made after starting up Telekinesis Kyle. It certainly struck me right away, as I was reminded of one of my favorite games of all time -- Psychonauts. Now before I get any further, I think it’s appropriate to say that this is both a good thing and a bad thing.
Gold Diggers Review
Despite what the title may suggest, this game does not take your money, which is quite nice (especially if you happen to be in need... of said money). The reason Gold Diggers does not take your money is because it's a new free-to-play offering from Netherlands-based developers Gamistry. And the more you play it, the more you'll discover that it's not a trifling friend. Indeed, Gold Diggers could
Worms 3 Review
The Worms juggernaut rolls on. This is a franchise that's built upon a gaming foundation that's been around since, well, the beginning of video games. From the primordial beginnings of the artillery and strategy genres, the Worms franchise has taken the basics of those games and just kept on running (or inching along, depending on how you look at it). The latest in a long line of games from Team 1
Mikey Hooks Review
Ah, the grappling hook. Long has it been a staple of both cartoons and video games alike. And with good reason too. In large part, grappling hooks are cool (Batman and Link have a lot to say about this). But they are not fool-proof either.
Kid Tripp Review
Kid Tripp looks like he's Mario's little nephew and best buddies with Ness. And wouldn't you know it, he kind of plays that way too. This super-challenging retro platformer from developer Michael Burns and Not Done Yet Games is one of the toughest games you can tap your way through on iOS. It's also a great little bit of mobile gaming for those that like their masochism served up nostalgia style (
A Ride Into the Mountains Review
When a game sets out to be a well-blended mixture of the retro graphics of Another World and the boy/horse combo of Shadow of the Colossus, it's hard not to be on board. Add to that a healthy dose of the tightly-controlled horseback/archery gameplay of Ocarina of Time and baby, you've got a stew going. So how tasty was this bite-size meal of a game? Was A Ride Into the Mountains able to satisfy m
Pac-Man Dash Review
What do you get when Pac-Man eats Sonic the Hedgehog? Apparently, it's something pretty close to what just raced its way onto iOS, because after playing Pac-Man Dash it's a wonder that the cover of the game is not the titular hero picking his teeth with a blue quill. Namco Bandai's new game takes the iconic video game hero out of the maze and onto the racetrack. Well, not really a racetrack, but
Deus Ex: The Fall Review
You never know what you're going to get with a Deus Ex release. Whether it's the amazing original, the not-to-be-spoken-of sequel, or the recent and surprisingly good console effort, the games bearing the Deus Ex name always seem to catch people off guard.
Limbo Review
Originally released three years ago in July 2010 for Xbox Live Arcade, Limbo has gone on to amass universal acclaim from gamers and critics alike. It was only a matter of time before Playdead brought their hit over to the shores of Apple. But as with any game that gets ported over to iOS, there's always the potential for something to go awry. Maybe a different developer messes things up or perhaps