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<channel>
	<title>Arcade Sushi &#187; Ben Worcester</title>
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	<link>http://arcadesushi.com</link>
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<image>
			<url>https://arcadesushi.com/files/2015/02/arcadesushi-rss.png</url>
			<title>Arcade Sushi</title>
			<link>http://arcadesushi.com</link>
		</image>	<item>
		<title>5 Best iOS Games To Train Your Brain</title>
		<link>https://arcadesushi.com/5-best-games-to-train-your-brain/</link>
		<comments>https://arcadesushi.com/5-best-games-to-train-your-brain/#comments</comments>
		<pubDate>Thu, 09 Jan 2014 21:45:28 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[Lists]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=8730</guid>
		<description><![CDATA[Ever since the original Brain Age game was released for the Nintendo DS, there has been a slowly growing subgenre of brain testing games that have been fueled by people looking to be the leanest and meanest thinking machines they can possibly be, like with these 5 Best iOS Games To Train Your Brain.
<a href="https://arcadesushi.com/5-best-games-to-train-your-brain/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Ever since the original Brain Age game was released for the Nintendo DS, there has been a slowly growing subgenre of brain testing games that have been fueled by people looking to be the leanest and meanest thinking machines they can possibly be, like with these 5 Best iOS Games To Train Your Brain.</p>
<p><a href="https://arcadesushi.com/5-best-games-to-train-your-brain/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Pretentious Game Review</title>
		<link>https://arcadesushi.com/pretentious-game-review/</link>
		<comments>https://arcadesushi.com/pretentious-game-review/#comments</comments>
		<pubDate>Mon, 09 Dec 2013 18:23:45 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8.0 out of 10 Review]]></category>
		<category><![CDATA[Bulky Pix]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Pretentious Game]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=77745</guid>
		<description><![CDATA[Great, another one of these games. Seriously, this is just the worst. I mean, what does this game think it is? A piece of freaking high art that we are just supposed to admire as though its stupid pixels were hanging in some overpriced modern art gallery? Please. I can&#039;t believe how, pretentious this game is. Seriously, it&#039;s even called Pretentious Game! What a great big pile of pixely puke. I could go on...
<a href="https://arcadesushi.com/pretentious-game-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Great, another one of these games. Seriously, this is just the worst. I mean, what does this game think it is? A piece of freaking high art that we are just supposed to admire as though its stupid pixels were hanging in some overpriced modern art gallery? Please. I can't believe how, <em>pretentious</em> this game is. Seriously, it's even called Pretentious Game! What a great big pile of pixely puke. I could go on...</p>
<p><a href="https://arcadesushi.com/pretentious-game-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dwice Review</title>
		<link>https://arcadesushi.com/dwice-review/</link>
		<comments>https://arcadesushi.com/dwice-review/#comments</comments>
		<pubDate>Mon, 11 Nov 2013 17:22:37 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7.0 out of 10 Review]]></category>
		<category><![CDATA[Alexey Pajitnov]]></category>
		<category><![CDATA[Dwice]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=74722</guid>
		<description><![CDATA[It should not take much to convince someone that Tetris is one of the best games ever. Released in 1984, the legendary title happened to arrive right around the same time as the first non-experimental cell phones. How appropriate, considering that Tetris might also be the greatest mobile game of all time. Carried around and played on millions of Game Boys by literally everyone, Tetris more or less created the blueprints for what makes a fun mobile game. So when news arrives that Alexey Pajitnov, the creator Tetris, has released a new mobile game, it&#039;s time to pay attention.
<a href="https://arcadesushi.com/dwice-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>It should not take much to convince someone that Tetris is one of the best games ever. Released in 1984, the legendary title happened to arrive right around the same time as the first non-experimental cell phones. How appropriate, considering that Tetris might also be the greatest mobile game of all time. Carried around and played on millions of Game Boys by literally everyone, Tetris more or less created the blueprints for what makes a fun mobile game. So when news arrives that Alexey Pajitnov, the creator Tetris, has released a new mobile game, it's time to pay attention.</p>
<p><a href="https://arcadesushi.com/dwice-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>Optical Inquisitor Review</title>
		<link>https://arcadesushi.com/optical-inquisitor-review/</link>
		<comments>https://arcadesushi.com/optical-inquisitor-review/#comments</comments>
		<pubDate>Mon, 28 Oct 2013 16:22:58 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7.0 out of 10 Review]]></category>
		<category><![CDATA[Crescent Moon Games]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Optical Inquisitor]]></category>
		<category><![CDATA[Vlad Ren]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=73161</guid>
		<description><![CDATA[Optical Inquisitor, a retro stick figure revenge sniper game, is one of the strangest mobile titles I&#039;ve played in quite a while. The thing is, even with all of those descriptors, the rundown of this game could be even more hyphenated than it already is. That&#039;s because Optical Inquisitor tries to pack in every kind of movie and video game element you can think of. Ultimately, this ambition both helps and hurts the overall appeal.
<a href="https://arcadesushi.com/optical-inquisitor-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Optical Inquisitor, a retro stick figure revenge sniper game, is one of the strangest mobile titles I've played in quite a while. The thing is, even with all of those descriptors, the rundown of this game could be even more hyphenated than it already is. That's because Optical Inquisitor tries to pack in every kind of movie and video game element you can think of. Ultimately, this ambition both helps and hurts the overall appeal.</p>
<p><a href="https://arcadesushi.com/optical-inquisitor-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>Fist of Awesome Review</title>
		<link>https://arcadesushi.com/fist-of-awesome-review/</link>
		<comments>https://arcadesushi.com/fist-of-awesome-review/#comments</comments>
		<pubDate>Mon, 21 Oct 2013 18:40:17 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.5 out of 10 Review]]></category>
		<category><![CDATA[Fist of Awesome]]></category>
		<category><![CDATA[I Fight Bears]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=72273</guid>
		<description><![CDATA[Pixels. Chiptunes. Beards. Plaid. It&#039;s as if Fist of Awesome took a bunch of different hipster recipes and Vitamixed them all together into one package. On paper, the formula sounds kind of insufferable. But with quirky humor and some slick presentation, this new beat &#039;em up homage blends things together and tries to celebrate and satirize all of its ingredients at the same time.
<a href="https://arcadesushi.com/fist-of-awesome-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Pixels. Chiptunes. Beards. Plaid. It's as if Fist of Awesome took a bunch of different hipster recipes and Vitamixed them all together into one package. On paper, the formula sounds kind of insufferable. But with quirky humor and some slick presentation, this new beat 'em up homage blends things together and tries to celebrate and satirize all of its ingredients at the same time.</p>
<p><a href="https://arcadesushi.com/fist-of-awesome-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>Dragon&#039;s Lair 30th Anniversary Review</title>
		<link>https://arcadesushi.com/dragons-lair-30th-anniversary-review/</link>
		<comments>https://arcadesushi.com/dragons-lair-30th-anniversary-review/#comments</comments>
		<pubDate>Tue, 15 Oct 2013 03:20:49 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.5 out of 10 Review]]></category>
		<category><![CDATA[Don Bluth]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[Dragon's Lair 30th Anniversary]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=71210</guid>
		<description><![CDATA[Since it was released 30 years ago, Dragon&#039;s Lair has gone on to achieve legendary status as of the most remarkable and influential coin-operated machines to ever light up an arcade. It has also been ported over to just about every system out there, including an iOS port back in 2009. For its 30th Anniversary, Dragon&#039;s Lair has found its way into the App Store again with an HD upgrade for the latest iPhones. And throughout all of the different versions, one thing has remained unchanged -- the game itself.
<a href="https://arcadesushi.com/dragons-lair-30th-anniversary-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Since it was released 30 years ago, Dragon's Lair has gone on to achieve legendary status as of the most remarkable and influential coin-operated machines to ever light up an arcade. It has also been ported over to just about every system out there, including an iOS port back in 2009. For its 30th Anniversary, Dragon's Lair has found its way into the App Store again with an HD upgrade for the latest iPhones. And throughout all of the different versions, one thing has remained unchanged -- the game itself.</p>
<p><a href="https://arcadesushi.com/dragons-lair-30th-anniversary-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>The Cave Review</title>
		<link>https://arcadesushi.com/the-cave-review/</link>
		<comments>https://arcadesushi.com/the-cave-review/#comments</comments>
		<pubDate>Mon, 07 Oct 2013 21:50:01 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7.5 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Ron Gilbert]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[The Cave]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=70194</guid>
		<description><![CDATA[
The Cave highlights an old problem with a lot of ranking systems for mobile games. Since iOS is a platform that encourages different kinds of games from all over to be adapted for its format, you can run the gamut from indie experimental, all the way to top notch titles from grade A developers. Because of that, there ends up being plenty of situations where a clever, minimal puzzle game might deserve an 8.5/10, while an iOS adaptation of a much bigger, more advanced game ends up with a lower score.
<a href="https://arcadesushi.com/the-cave-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p dir="ltr">
<p dir="ltr">The Cave highlights an old problem with a lot of ranking systems for mobile games. Since iOS is a platform that encourages different kinds of games from all over to be adapted for its format, you can run the gamut from indie experimental, all the way to top notch titles from grade A developers. Because of that, there ends up being plenty of situations where a clever, minimal puzzle game might deserve an 8.5/10, while an iOS adaptation of a much bigger, more advanced game ends up with a lower score.</p>
<p><a href="https://arcadesushi.com/the-cave-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>Boson X Review</title>
		<link>https://arcadesushi.com/boson-x-review/</link>
		<comments>https://arcadesushi.com/boson-x-review/#comments</comments>
		<pubDate>Mon, 30 Sep 2013 21:37:34 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Endless Runner Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8.5 out of 10 Review]]></category>
		<category><![CDATA[Boson X]]></category>
		<category><![CDATA[Ian MacLarty]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=69410</guid>
		<description><![CDATA[To be fair, the first thing to address in this review would be this: my distaste for endless runner games seems to be growing at the same rate as they continue to multiply. I am beginning to fear that they are named as such for a different reason altogether, for they simply won&#039;t stop coming out. That was pretty much the mindset I had before booting up this title, something assigned to me as just another endless runner title. But after playing with it for a bit, I can say with certitude that I have been pleasantly surprised by Boson X.
<a href="https://arcadesushi.com/boson-x-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>To be fair, the first thing to address in this review would be this: my distaste for endless runner games seems to be growing at the same rate as they continue to multiply. I am beginning to fear that they are named as such for a different reason altogether, for they simply won't stop coming out. That was pretty much the mindset I had before booting up this title, something assigned to me as just another endless runner title. But after playing with it for a bit, I can say with certitude that I have been pleasantly surprised by Boson X.</p>
<p><a href="https://arcadesushi.com/boson-x-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Strata Review</title>
		<link>https://arcadesushi.com/strata-review/</link>
		<comments>https://arcadesushi.com/strata-review/#comments</comments>
		<pubDate>Mon, 16 Sep 2013 17:04:30 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[9.0 out of 10 Review]]></category>
		<category><![CDATA[Graveck]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Strata]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=67712</guid>
		<description><![CDATA[If you are like me, you could not put down Skee-Ball. It is one of the simplest, most recongizable games for iOS and it&#039;s still on my phone. You don&#039;t make it into state fairs and old-school arcades across the country for nothing. But developer Graveck did a great job with Skee-Ball and I was intrigued to see what they would have to offer with their decidedly non-traditional and minimal approach to the puzzle genre. So let&#039;s take a look at Strata.
<a href="https://arcadesushi.com/strata-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>If you are like me, you could not put down Skee-Ball. It is one of the simplest, most recongizable games for iOS and it's still on my phone. You don't make it into state fairs and old-school arcades across the country for nothing. But developer Graveck did a great job with Skee-Ball and I was intrigued to see what they would have to offer with their decidedly non-traditional and minimal approach to the puzzle genre. So let's take a look at Strata.</p>
<p><a href="https://arcadesushi.com/strata-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/09/Strata4.jpg" height="473" width="640" />	</item>
		<item>
		<title>Giant Boulder of Death Review</title>
		<link>https://arcadesushi.com/giant-boulder-of-death-review/</link>
		<comments>https://arcadesushi.com/giant-boulder-of-death-review/#comments</comments>
		<pubDate>Mon, 09 Sep 2013 14:47:06 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Endless Runner Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.5 out of 10 Review]]></category>
		<category><![CDATA[Adult Swim Games]]></category>
		<category><![CDATA[Giant Boulder of Death]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=66703</guid>
		<description><![CDATA[When I first heard about Giant Boulder of Death, I could tell right away from the name that it must be a new effort from Adult Swim. Between titles like Robot Unicorn Attack and Super Monsters Ate My Condo, Adult Swim has such a recognizable and defined style, that the combination of the words &quot;Giant,&quot; &quot;Boulder,&quot; and &quot;Death&quot; could only point in one direction. Could a name generator for Adult Swim games be that far behind? Only time will tell. In the meantime, let&#039;s take a look at this new iOS game.
<a href="https://arcadesushi.com/giant-boulder-of-death-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>When I first heard about Giant Boulder of Death, I could tell right away from the name that it must be a new effort from Adult Swim. Between titles like Robot Unicorn Attack and Super Monsters Ate My Condo, Adult Swim has such a recognizable and defined style, that the combination of the words "Giant," "Boulder," and "Death" could only point in one direction. Could a name generator for Adult Swim games be that far behind? Only time will tell. In the meantime, let's take a look at this new iOS game.</p>
<p><a href="https://arcadesushi.com/giant-boulder-of-death-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>ControlCraft 3 Review</title>
		<link>https://arcadesushi.com/controlcraft-3-review/</link>
		<comments>https://arcadesushi.com/controlcraft-3-review/#comments</comments>
		<pubDate>Wed, 28 Aug 2013 15:05:12 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Real-Time Strategy Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.0 out of 10 Review]]></category>
		<category><![CDATA[ControlCraft 3]]></category>
		<category><![CDATA[Cybernate]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=65321</guid>
		<description><![CDATA[ControlCraft has reached its third generation and is ready to bring its fast-thinking tower defense style action to your iPod, iPhone, or iPad. Do you have what it takes to command and control your troops in order to win the war that&#039;s waging on your mobile device? Land sakes if I know. But you can play ControlCraft 3 in the meantime.
<a href="https://arcadesushi.com/controlcraft-3-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>ControlCraft has reached its third generation and is ready to bring its fast-thinking tower defense style action to your iPod, iPhone, or iPad. Do you have what it takes to command and control your troops in order to win the war that's waging on your mobile device? Land sakes if I know. But you can play ControlCraft 3 in the meantime.</p>
<p><a href="https://arcadesushi.com/controlcraft-3-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/08/control-craft.jpg" height="420" width="630" />	</item>
		<item>
		<title>Telekinesis Kyle Review</title>
		<link>https://arcadesushi.com/telekinesis-kyle-review/</link>
		<comments>https://arcadesushi.com/telekinesis-kyle-review/#comments</comments>
		<pubDate>Mon, 19 Aug 2013 17:22:29 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Physics Based Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[4.5 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Telekinesis Kyle]]></category>
		<category><![CDATA[Vellum Interactive]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=63662</guid>
		<description><![CDATA[
Based on what people are saying about this title, it seems like there&#039;s an unavoidable comparison to be made after starting up Telekinesis Kyle. It certainly struck me right away, as I was reminded of one of my favorite games of all time -- Psychonauts. Now before I get any further, I think it&rsquo;s appropriate to say that this is both a good thing and a bad thing.
<a href="https://arcadesushi.com/telekinesis-kyle-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p dir="ltr">
<p dir="ltr">Based on what people are saying about this title, it seems like there's an unavoidable comparison to be made after starting up Telekinesis Kyle. It certainly struck me right away, as I was reminded of one of my favorite games of all time -- Psychonauts. Now before I get any further, I think it’s appropriate to say that this is both a good thing and a bad thing.</p>
<p><a href="https://arcadesushi.com/telekinesis-kyle-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/08/Telekinesis-Kyle.jpg" height="420" width="630" />	</item>
		<item>
		<title>Gold Diggers Review</title>
		<link>https://arcadesushi.com/gold-diggers-review/</link>
		<comments>https://arcadesushi.com/gold-diggers-review/#comments</comments>
		<pubDate>Mon, 19 Aug 2013 15:47:38 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Endless Runner Games]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.5 out of 10 Review]]></category>
		<category><![CDATA[Gamistry]]></category>
		<category><![CDATA[Gold Diggers]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=63676</guid>
		<description><![CDATA[
Despite what the title may suggest, this game does not take your money, which is quite nice (especially if you happen to be in need... of said money). The reason Gold Diggers does not take your money is because it&#039;s a new free-to-play offering from Netherlands-based developers Gamistry. And the more you play it, the more you&#039;ll discover that it&#039;s not a trifling friend. Indeed, Gold Diggers could even be your pal -- if you happen to dig it.
<a href="https://arcadesushi.com/gold-diggers-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p dir="ltr">
<p dir="ltr">Despite what the title may suggest, this game does not take your money, which is quite nice (especially if you happen to be in need... of said money). The reason Gold Diggers does not take your money is because it's a new free-to-play offering from Netherlands-based developers Gamistry. And the more you play it, the more you'll discover that it's not a trifling friend. Indeed, Gold Diggers could even be your pal -- if you happen to dig it.</p>
<p><a href="https://arcadesushi.com/gold-diggers-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/08/Gold-Diggers.jpg" height="420" width="630" />	</item>
		<item>
		<title>Worms 3 Review</title>
		<link>https://arcadesushi.com/worms-3-review/</link>
		<comments>https://arcadesushi.com/worms-3-review/#comments</comments>
		<pubDate>Mon, 12 Aug 2013 15:40:38 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Action Games]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Multiplayer Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7.0 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Team17 Software]]></category>
		<category><![CDATA[Worms 3]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=62633</guid>
		<description><![CDATA[The Worms juggernaut rolls on. This is a franchise that&#039;s built upon a gaming foundation that&#039;s been around since, well, the beginning of video games. From the primordial beginnings of the artillery and strategy genres, the Worms franchise has taken the basics of those games and just kept on running (or inching along, depending on how you look at it). The latest in a long line of games from Team 17 is Worms 3, which, according the press for the game, is &quot;developed exclusively&quot; for iOS. Does that mean they&#039;ve changed things up from the same formula that&#039;s been working for so many years?
<a href="https://arcadesushi.com/worms-3-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>The Worms juggernaut rolls on. This is a franchise that's built upon a gaming foundation that's been around since, well, the beginning of video games. From the <a href="http://en.wikipedia.org/wiki/Artillery_Duel" target="_blank">primordial beginnings</a> of the artillery and strategy genres, the Worms franchise has taken the basics of those games and just kept on running (or inching along, depending on how you look at it). The latest in a long line of games from Team 17 is Worms 3, which, according the press for the game, is "developed exclusively" for iOS. Does that mean they've changed things up from the same formula that's been working for so many years?</p>
<p><a href="https://arcadesushi.com/worms-3-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<item>
		<title>Mikey Hooks Review</title>
		<link>https://arcadesushi.com/mikey-hooks-review/</link>
		<comments>https://arcadesushi.com/mikey-hooks-review/#comments</comments>
		<pubDate>Mon, 12 Aug 2013 15:07:04 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8.0 out of 10 Review]]></category>
		<category><![CDATA[BeaverTap Games]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Mikey Hooks]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=62619</guid>
		<description><![CDATA[Ah, the grappling hook. Long has it been a staple of both cartoons and video games alike. And with good reason too. In large part, grappling hooks are cool (Batman and Link have a lot to say about this). But they are not fool-proof either.
<a href="https://arcadesushi.com/mikey-hooks-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Ah, the grappling hook. Long has it been a staple of both cartoons and video games alike. And with good reason too. In large part, grappling hooks are cool (Batman and Link have a lot to say about this). But they are not fool-proof either.</p>
<p><a href="https://arcadesushi.com/mikey-hooks-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/08/Mikey-Hooks.jpg" height="420" width="630" />	</item>
		<item>
		<title>Kid Tripp Review</title>
		<link>https://arcadesushi.com/kid-tripp-review/</link>
		<comments>https://arcadesushi.com/kid-tripp-review/#comments</comments>
		<pubDate>Mon, 05 Aug 2013 17:17:20 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Endless Runner Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8.0 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Kid Tripp]]></category>
		<category><![CDATA[Michael Burns]]></category>
		<category><![CDATA[Not Done Yet Games]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=61348</guid>
		<description><![CDATA[Kid Tripp looks like he&#039;s Mario&#039;s little nephew and best buddies with Ness. And wouldn&#039;t you know it, he kind of plays that way too. This super-challenging retro platformer from developer Michael Burns and Not Done Yet Games is one of the toughest games you can tap your way through on iOS. It&#039;s also a great little bit of mobile gaming for those that like their masochism served up nostalgia style (really, that&#039;s the best way to have it).
<a href="https://arcadesushi.com/kid-tripp-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Kid Tripp looks like he's Mario's little nephew and best buddies with Ness. And wouldn't you know it, he kind of plays that way too. This super-challenging retro platformer from developer Michael Burns and <a href="http://ndygames.com/" target="_blank">Not Done Yet Games</a> is one of the toughest games you can tap your way through on iOS. It's also a great little bit of mobile gaming for those that like their masochism served up nostalgia style (really, that's the best way to have it).</p>
<p><a href="https://arcadesushi.com/kid-tripp-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A Ride Into the Mountains Review</title>
		<link>https://arcadesushi.com/a-ride-into-the-mountains-review/</link>
		<comments>https://arcadesushi.com/a-ride-into-the-mountains-review/#comments</comments>
		<pubDate>Mon, 29 Jul 2013 18:10:16 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[9.0 out of 10 Review]]></category>
		<category><![CDATA[A Ride Into the Mountains]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Lee-Kuo Chen]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=60635</guid>
		<description><![CDATA[
When a game sets out to be a well-blended mixture of the retro graphics of Another World and the boy/horse combo of Shadow of the Colossus, it&#039;s hard not to be on board. Add to that a healthy dose of the tightly-controlled horseback/archery gameplay of Ocarina of Time and baby, you&#039;ve got a stew going. So how tasty was this bite-size meal of a game? Was A Ride Into the Mountains able to satisfy my craving for old-school goodness?
<a href="https://arcadesushi.com/a-ride-into-the-mountains-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">
<p>When a game sets out to be a well-blended mixture of the retro graphics of Another World and the boy/horse combo of Shadow of the Colossus, it's hard not to be on board. Add to that a healthy dose of the tightly-controlled horseback/archery gameplay of Ocarina of Time and <a href="http://youtu.be/Sr2PlqXw03Y" target="_blank">baby, you've got a stew going</a>. So how tasty was this bite-size meal of a game? Was A Ride Into the Mountains able to satisfy my craving for old-school goodness?</p>
<p><a href="https://arcadesushi.com/a-ride-into-the-mountains-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/07/RideMountains.jpg" height="420" width="630" />	</item>
		<item>
		<title>Pac-Man Dash Review</title>
		<link>https://arcadesushi.com/pac-man-dash-review/</link>
		<comments>https://arcadesushi.com/pac-man-dash-review/#comments</comments>
		<pubDate>Mon, 22 Jul 2013 04:31:59 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[Endless Runner Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Retro Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[6.5 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[NamcoBandai Games Inc.]]></category>
		<category><![CDATA[Pac-Man Dash]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=59686</guid>
		<description><![CDATA[
What do you get when Pac-Man eats Sonic the Hedgehog? Apparently, it&#039;s something pretty close to what just raced its way onto iOS, because after playing Pac-Man Dash it&#039;s a wonder that the cover of the game is not the titular hero picking his teeth with a blue quill. Namco Bandai&#039;s new game takes the iconic video game hero out of the maze and onto the racetrack. Well, not really a racetrack, but more of a pellet-filled world that&#039;s full of endless running madness -- the de-facto standard of countless mobile titles out there.
<a href="https://arcadesushi.com/pac-man-dash-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">
<p>What do you get when Pac-Man eats Sonic the Hedgehog? Apparently, it's something pretty close to what just raced its way onto iOS, because after playing Pac-Man Dash it's a wonder that the cover of the game is not the titular hero picking his teeth with a blue quill. Namco Bandai's new game takes the iconic video game hero out of the maze and onto the racetrack. Well, not really a racetrack, but more of a pellet-filled world that's full of endless running madness -- the de-facto standard of countless mobile titles out there.</p>
<p><a href="https://arcadesushi.com/pac-man-dash-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/07/Pac-Man-Dash.jpg" height="473" width="630" />	</item>
		<item>
		<title>Deus Ex: The Fall Review</title>
		<link>https://arcadesushi.com/deus-ex-the-fall-review/</link>
		<comments>https://arcadesushi.com/deus-ex-the-fall-review/#comments</comments>
		<pubDate>Fri, 12 Jul 2013 14:55:12 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[First-Person Shooter]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8.0 out of 10 Review]]></category>
		<category><![CDATA[Deus Ex: The Fall]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[N-fusion]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=58725</guid>
		<description><![CDATA[
You never know what you&#039;re going to get with a Deus Ex release. Whether it&#039;s the amazing original, the not-to-be-spoken-of sequel, or the recent and surprisingly good console effort, the games bearing the Deus Ex name always seem to catch people off guard.
<a href="https://arcadesushi.com/deus-ex-the-fall-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">
<p>You never know what you're going to get with a Deus Ex release. Whether it's the amazing original, the not-to-be-spoken-of sequel, or the recent and surprisingly good console effort, the games bearing the Deus Ex name always seem to <a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=JFuK9NV5JHs#t=68s" target="_blank">catch people off guard</a>.</p>
<p><a href="https://arcadesushi.com/deus-ex-the-fall-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://arcadesushi.com/files/2013/07/Deus-Ex1.jpg" height="420" width="630" />	</item>
		<item>
		<title>Limbo Review</title>
		<link>https://arcadesushi.com/limbo-review/</link>
		<comments>https://arcadesushi.com/limbo-review/#comments</comments>
		<pubDate>Mon, 08 Jul 2013 14:24:01 +0000</pubDate>
		<dc:creator><![CDATA[Ben Worcester]]></dc:creator>
				<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[9.5 out of 10 Review]]></category>
		<category><![CDATA[iOS Game Reviews]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Playdead]]></category>

		<guid isPermaLink="false">https://arcadesushi.com/?p=58252</guid>
		<description><![CDATA[Originally released three years ago in July 2010 for Xbox Live Arcade, Limbo has gone on to amass universal acclaim from gamers and critics alike. It was only a matter of time before Playdead brought their hit over to the shores of Apple. But as with any game that gets ported over to iOS, there&#039;s always the potential for something to go awry. Maybe a different developer messes things up or perhaps the core gameplay just isn&#039;t meant for a touchscreen device. Any number of things could get in the way. So how did this well-established indie fare in its port over to iOS?
<a href="https://arcadesushi.com/limbo-review/">Continue reading&hellip;</a>]]></description>
				<content:encoded><![CDATA[<p>Originally released three years ago in July 2010 for Xbox Live Arcade, Limbo has gone on to amass universal acclaim from gamers and critics alike. It was only a matter of time before Playdead brought their hit over to the shores of Apple. But as with any game that gets ported over to iOS, there's always the potential for something to go awry. Maybe a different developer messes things up or perhaps the core gameplay just isn't meant for a touchscreen device. Any number of things could get in the way. So how did this well-established indie fare in its port over to iOS?</p>
<p><a href="https://arcadesushi.com/limbo-review/">Continue reading&hellip;</a></p>]]></content:encoded>
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	</channel>
</rss>

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