Inside sources claim that Warner Bros. was well aware of Batman: Arkham Knight's crippling and glitch-ridden issues for months before its PC version launched.

Multiple testers and inside sources (who wish to remain anonymous to protect their careers) have told Kotaku about Warner Bros' knowledge of Batman: Arkham Knight's troubled PC version. Arkham Knight's glitches and technical issues made the PC version of the game almost unplayable for most players. Even though the PC version has a cap of 30fps (and was often advertised for 60), a multitude of gamers have seen their frame rates drop to the single digits whenever using the Batmobile, which takes up more than half of Arkham Knight's gameplay. These reports suggest that Warner Bros. knew about Arkham Knight's issues and still released the PC version of game anyway, purposely selling a broken game alongside its fully functional console counterparts for the sake of pushing a profit instead of upholding a level of quality among its products.

"I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state. It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago," said one anonymous tester who reportedly worked on the game for years. “Getting it to work on consoles was impossible for months. That’s part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles.”

WB's shrug-it's-good-enough attitude towards quality control paints it in a negative light. Responsible publishers would have pushed back releasing the PC version to fix it, regardless of Arkham Knight's previous delays. Mind you, this is the same company that faced similar, game-breaking glitches and tremendous performance issues from Batman: Arkham Origins. Warner Bros' response to Origins' issues back then was that its team was focused on making more paid DLC for people to buy as opposed to fixing the massive problems of the game itself (which its PC, Xbox 360 and PS3 versions all faced).

“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate,” said the source. “All sorts of f----- up texture issues. The Batmobile in particular has always f----- things up on PC.”

It is likely that these issues played a heavy role in Arkham Knight being delayed twice, first from Oct. 14, 2014 to June 2, 2015 and another to June 23. The PC version of the game was revealed to had been developed by Iron Galaxy Studios, which is primarily known for its work on console and smartphone games, the most noteworthy being Divekick and Killer Instinct: Season Two. They also handled the PC port of Arkham Origins.

As of this article's publication, Batman: Arkham Knight's PC version still remains pulled from store shelves and removed from Steam.

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