Telltale Games

Does Morality Really Matter In Games?
Does Morality Really Matter In Games?
Does Morality Really Matter In Games?
Morality is a gray matter, a deep entity, and a thing that doesn't stop at the surface. It's also a subject that video games have played with constantly. Whether it was the evil Dragonlord presenting the hero with a choice to join his side at the end of Dragon Warrior in 1986 or Geralt choosing to sacrifice or save a dear friend in the more recent Witcher 3, video games have been attempting to capture the complexity of moral dilemma as a flexible mechanic for decades. The degree to which a game will go to accomplish that widely varies, but even the highest caliber releases supposedly punctuated by a choice-driven environment face a problem. Have games made choices truly matter? Can games capture the full effect of emotional baggage without sacrificing what makes a game fun? I’m not so sure they have yet.
Minecraft Story Mode, Episode One: The Order of the Stone Review
Minecraft Story Mode, Episode One: The Order of the Stone Review
Minecraft Story Mode, Episode One: The Order of the Stone Review
The movies of the 1980s taught us many things, but in particular there were two key takeaways. One is that montages are awesome and make even the most mundane things cool when set to the right music. The other is that there is no greater adventure than the one you embark upon with your closest friends. Taking inspiration from the golden age of teen cinema, where movies like The Goonies, Explorers and Stand By Me ruled, Minecraft Story Mode sends you on a grand adventure through the voxel-based world. While putting a story to Minecraft might seem counterintuitive to the core game's design, the team at Telltale has proven they can make a great story out of anything. And yes, that now includes Minecraft.
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tales From the Borderlands, Ep. 4: Escape Plan Bravo Review
Tellatale's Tales From the Borderlands has been all over the place. While normally that would be a bad thing for a game, it actually works to TFTB's favor. What started as a story about a con gone wrong has evolved into a wild hunt for treasure and betrayal, and now with "Escape Plan Bravo," a heist adventure. Though all the core players have remained the same, shifting the type of story they're involved in has kept Tales From the Borderlands fresh and different every time you start a new episode. "Escape Plan Bravo" keeps the laughs coming, moves the story along in interesting ways, and is might just be the ultimate penultimate episode Telltale's ever delivered.
Game of Thrones, Episode 5: A Nest of Vipers Review
Game of Thrones, Episode 5: A Nest of Vipers Review
Game of Thrones, Episode 5: A Nest of Vipers Review
With the arrival of the penultimate episode of Telltale's Game of Thrones comes a rush of mixed feelings. I don't want things to be over, but I also want to bring some resolution to House Forrester. Whether or not the Forresters get the resolution they deserve I can't rightly say just yet, but nothing in Westeros comes without a price, for good or ill. For four episodes now, I've been guiding this family as best I can to ensure the safety and future of the Forrester name. It hasn't always gone the way I've wanted or imagined, but like any good installment of Game of Thrones, be it a chapter from the book or an episode of the show, there's a glimmer of hope off in the distance. Though this episode's pacing was a bit rushed, that horizon draws ever closer, and so does the final fate of the Forresters.

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