Equal parts somber, whimsical, devastating and charming, What Remains of Edith Finch is a moving exploration of what it means to be a family, to be loved, to be missed, and how the places we call home become just as much a part of us as we are of them.
It’s not a huge departure from the themes and gameplay of the last two Persona games, but there are enough successful tweaks to the formula that Persona 5 feels both familiar and wonderfully new.
Combining some excellent stealth gameplay, lots of exploration, and some terrific plotting, "A Criminal Past" is peak Deus Ex.
Ghost Recon: Wildlands is exactly what Ubisoft’s storied shooter franchise needed to be reinvigorated.
Nier: Automata is a kickin' rad action game that's also a twin-stick shoot-’em-up and a 2.5D platformer and role-playing game, and anything else it might need to be at any given moment.
I have spent minutes upon hours in the PlayStation 4 share menu and other things like it trying to tap a perfect angle and timing for a screenshot in many of my own games. Maybe that's why it's weird to me that a feature like Final Fantasy XV's photography mechanic isn't a common feature in most, if not all, new games.
It doesn’t always dance gracefully with the craft of battle, but For Honor is a game that harnesses some of the most impactful melee combat we’ve seen.
Koei Tecmo’s mission to introduce new audiences to famous anime series continues with Berserk and The Band of the Hawk, chronicling the life of lone wolf mercenary Guts and his many battles. Berserk is a button masher’s dream, with hordes of enemies on-screen at one time and combo counters reaching into the thousands. For Koei Tecmo and developer Omega Force it’s unfortunately a step backward, as the innovation in movement that came with Attack on Titan has been replaced with the familiar scheme, which is a disappointment.
Rhombus of Ruin is short, but it does well as a VR game, a reminder of the colorful quirk many of us like about the Psychonauts world and a teaser of what’s coming next.
With Horizon Zero Dawn, Guerrilla Games crafted a beautiful open world filled with life, both mechanical and human, and crammed full of things to do.