Starcraft II: Legacy of the Void Review (PC)

by Alex Langley November 16, 2015 @ 11:01 AM
What began in 1998 as a space-themed variant on the sword-and-sorcery of Warcraft has become a gaming phenomenon, with a successful sequel and more expansion packs and gaming tournaments than you can shake a pylon at. Now, Legacy of the Void, the final expansion pack to Starcraft II, closes out the story which began nearly two decades ago, forcing players to push their actions-per-minute to the brink if they want to save the universe from the looming threat annihilating everything in its path (and pwn every Zerg-rushing noob this side of Korhal).

Sword Coast Legends Review (PC)

by Danny Saya October 29, 2015 @ 11:01 AM
Wizards of the Coast
Dungeons & Dragons is essentially the grandaddy of most western RPGs. This pen-and-paper RPG is still going strong with expansions and spinoffs being released regularly even today. Since the dawn of video games there have been countless attempts at recreating the physical D&D experience in a digital form. The Baldur’s Gate and Neverwinter Nights series of games have been good approximations of the classic D&D experience, for example. Sword Coast Legends however seeks to recreate an often unexplored facet of this pen-and-paper RPG: the dungeon master experience.

Sid Meier's Civilization: Beyond Earth - Rising Tide Review (PC)

by Sarah LeBoeuf October 16, 2015 @ 12:13 PM
It’s not often that I stare at a game’s menu screen for a few moments just because it looks so good. That’s exactly what I caught myself doing the first time I loaded up Civilization: Beyond Earth with the Rising Tide expansion installed. The way light reflected off the rippling waves of the vast ocean was beautiful and soothing; what I didn’t know from those first few moments was how that body of water would change Beyond Earth for the better.

Minecraft Story Mode, Episode One: The Order of the Stone Review (PC)

by Luke Brown October 15, 2015 @ 11:05 AM
Telltale Games
The movies of the 1980s taught us many things, but in particular there were two key takeaways. One is that montages are awesome and make even the most mundane things cool when set to the right music. The other is that there is no greater adventure than the one you embark upon with your closest friends. Taking inspiration from the golden age of teen cinema, where movies like The Goonies, Explorers and Stand By Me ruled, Minecraft Story Mode sends you on a grand adventure through the voxel-based world. While putting a story to Minecraft might seem counterintuitive to the core game's design, the team at Telltale has proven they can make a great story out of anything. And yes, that now includes Minecraft.

Horrible on Hoth, Subpar on Sullust: My Life in Star Wars Battlefront

by Luke Brown October 12, 2015 @ 3:00 PM | ComicsAlliance
I've often thought about what it would be like to actually take part in the Battle of Hoth. In The Empire Strikes Back, we saw only a glimpse of the chaos that ensued once the Imperial Army found the Rebel base on the icy planet, and didn't truly get an idea of the conflict that broke out. It makes sense considering the films follow such a small cast of characters, and can't just spend hours on showing the ins and outs of one space battle. That's why I was excited to dive head first the galactic civil war with Star Wars Battlefront later this year. At least, until I played a little bit of the beta this week at New York Comic Con. Now, don't take that to mean that I've lost all my interest. Quite the opposite, in fact. I'm just not all that interested in living out the Battle of Hoth from the Rebel perspective anymore. While the films and comics and books have always talked about the strength and power of the Imperial side of the conflict, you don't truly grasp how daunting a task it must have been for the Rebel Alliance to pull out such tremendous victories until you're planted firmly in their boots. It's impressive that any of the ships escaping Hoth made it out of there alive, especially if any of those Rebel troopers fought as poorly as I did.

Armikrog Review (PC)

by T.J. Denzer October 2, 2015 @ 3:30 PM
Pencil Test
When you look at point-and-click adventure games today, it’s hard to think of a time when these games did a heck of a lot with so much less. They’ve become lavish in their scope and it’s a definite part of the charm bringing point-and-clicks back into prominence. Pencil Test Studios hit opposite of that method with their new point-and-click, Armikrog. It’s got charm – oodles in fact – but the game harkens to a bygone era of point-and-clicks that tasked players with making the most of what’s there and dealing with it. Unfortunately, Armikrog brings back many old problems and mixes them with new ones as well, occasionally distracting from what is otherwise a funny and beautiful game.