It's refreshing to make it to the smaller booths and see what developers outside of the US think of PAX East, and how their backgrounds affect the ways they approach game design.
Distance's marriage of cyberpunk horror and arcade-style madness may make it the most creative racing game I’ve played since Grand Theft Auto V’s Cunning Stunts expansion.
If you stumbled upon My Memory of Us at IMGN.PRO’s booth on the PAX East show floor, you’d think it was rather innocuous. Look a little deeper, however, and you’ll see the real story of children coping with a historical horror with only friendship and their imaginations to guide the way.
Loot Rascals, the new turn-based rogue-like from Hollow Ponds, walks that wonderful line between evoking what you love and know while also forging a path all its own.
When I think of kicking back and relaxing, snakes would not be the first thing that come to mind. But putting the team behind LittleBigPlanet 3 in charge of a slithery puzzle-platformer may give it enough charm to change Indiana Jones’ mind.
The American Dream presents a 1950s world where “all of your everyday needs are solved with guns.” It’s a cleaned-up sitcom version of a decade plagued by civil rights unrest and communism hysteria, and guns play a central role in that imagined utopia.
Nintendo’s latest console, the Switch, is off to a promising start, and next month Mario Kart 8 will get a rebirth of sorts, this time in Deluxe form.
There are few things in life truer than death, taxes, and my inability to be a competent co-pilot. I take too many risks, don't really pay attention to what my partner is up to, and I'm easily distracted by all the shinies. That was especially true when playing a bit of Asteroid Base's Lovers in a Dangerous Spacetime. I couldn't help it; there was just too much cool stuff on screen to take in.
It's unfair to call Severed a departure for the studio, since all three of its games thus far have been rather diverse, but Severed definitely feels different. That's probably because it relies almost exclusively on touch controls.
Let’s just get it out of the way: the Steam controller looks weird. It’s got a concave design, a circular touchpad on the right, a clicky round touchpad with some semblance of directional buttons on the left, and face buttons that feel just a touch out of reach. But hey, if this controller can establish Valve’s lofty goal of bringing PC gaming to the console-loving masses, who cares how it looks right?