PAX East

PAX East 2017: My Memory of Us is a Sad Fairy Tale About Friendship During the Holocaust [Preview]

by Sarah LeBoeuf March 17, 2017 @ 3:30 PM
Juggler Games
If you stumbled upon My Memory of Us at IMGN.PRO’s booth on the PAX East show floor, you’d think it was rather innocuous. Look a little deeper, however, and you’ll see the real story of children coping with a historical horror with only friendship and their imaginations to guide the way.

PAX East 2017: Snake Pass is The First Great Herpetological Platformer [Preview]

by Payton Knobeloch March 17, 2017 @ 1:30 PM
Sumo Digital
When I think of kicking back and relaxing, snakes would not be the first thing that come to mind. But putting the team behind LittleBigPlanet 3 in charge of a slithery puzzle-platformer may give it enough charm to change Indiana Jones’ mind.

PAX East 2017: The American Dream’s Take on Gun Culture is a Hilariously Dark Satire [Preview]

by Sarah LeBoeuf March 17, 2017 @ 12:00 PM
Samurai Punk
The American Dream presents a 1950s world where “all of your everyday needs are solved with guns.” It’s a cleaned-up sitcom version of a decade plagued by civil rights unrest and communism hysteria, and guns play a central role in that imagined utopia.

PAX East 15: Failing Miserably at Lovers in a Dangerous Spacetime

by Luke Brown March 20, 2015 @ 12:46 PM
Asteroid Base
There are few things in life truer than death, taxes, and my inability to be a competent co-pilot. I take too many risks, don't really pay attention to what my partner is up to, and I'm easily distracted by all the shinies. That was especially true when playing a bit of Asteroid Base's Lovers in a Dangerous Spacetime. I couldn't help it; there was just too much cool stuff on screen to take in.

PAX East 15: Alienware Gets Steamy

by Sarah LeBoeuf March 12, 2015 @ 3:15 PM
Let’s just get it out of the way: the Steam controller looks weird. It’s got a concave design, a circular touchpad on the right, a clicky round touchpad with some semblance of directional buttons on the left, and face buttons that feel just a touch out of reach. But hey, if this controller can establish Valve’s lofty goal of bringing PC gaming to the console-loving masses, who cares how it looks right?