Overwatch

Overwatch Review (PC)

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by Alex Langley May 26, 2016 @ 1:00 PM
In a world where media companies are too content to endlessly regurgitate their greatest hits, one company has stepped out from the shadows to bring forth something different, something original, something amazing. Overwatch, Blizzard's first new intellectual property in almost two decades, is here. Hell, it's about time.

The History of Blizzard: Vikings, Crafts, and One Mad Gorilla

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by Alex Langley May 23, 2016 @ 9:02 AM
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever." Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.

Overwatch and Learn: A Beta Preview Primer for Blizzard's Next Big Thing

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by T.J. Denzer May 10, 2016 @ 1:00 PM
Blizzard
With Blizzard’s Overwatch Open Beta wrapping up, many players have gotten the chance to try the anticipated team-based shooter. There have been billions of bullets fired, thousands of objectives seized and more than a few saps knocked into the death pit in the center of the Grecian Ilios map. Between the 21 heroes, 12 maps, and four game modes that have been available, Overwatch is shaping up to be well outside Blizzard’s norm in many ways and yet wholly familiar in others.

8 Best Team-Based Games to Watch in 2016

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by T.J. Denzer February 9, 2016 @ 11:01 AM
Blizzard Entertainment
2016 is fixing up to be an amazing year for player vs player team-intensive titles. Major publishers abound are taking to this model that's almost MOBA-ish (like Defense of the Ancients or League of Legends) and infusing it with a much more action-intensive feel, such as being set in the skeleton of a first-person shooter. Some seem to be going the direct route of a 3rd person MOBA, not unlike Smite while others have a feel that reminds of the chaotic fun of Team Fortress 2, but each of them is bringing their own flavor and flair to the table in attempts to set themselves apart from the things that have been done before.