HeroCraft Ltd

Protoxide: Death Race Review

by Greg Srisavasdi August 8, 2013 @ 2:59 PM
Even the best apps aren't guaranteed an excellent fate, and with the glut of games coming out each week, it's easy to forget the good ones. Protoxide: Death Race, a racer which came out back in 2011, has willed itself back into relevance, as its offering their title up for free. With the prevalence of annoying in-app purchases, one has to wonder about the true value of a free to play experience. Is Protoxide: Death Race's resurrection worth the trouble or should it stay stuck in the past?

Boulder Dash-XL Review

by Greg Srisavasdi December 3, 2012 @ 10:01 AM
Have you ever dated someone who seemed like the perfect match, a person who checked off all your initial priority boxes yet, by the end of the evening, left a slightly empty pit in your stomach? I truly wanted to fall madly in like with Boulder Dash-XL, and since I'm a Gen X'er I totally have affection for games that came out in the '80s. With its recent release as an iOS title, Boulder Dash-XL should have been a snug fit, but it just doesn't seal the deal.

Magic Orbz Review

by Chris Urie November 29, 2012 @ 11:43 AM
Breakout was Tetris’s inbred second cousin. Instead of using your intelligence to manipulate falling pieces into a sane and organized line, you had to bounce a ball up towards the ceiling to dislodge some discolored bricks. Tetris had real world application. It taught creative problem solving for bricklayers. Breakout taught you to try and renovate your house with a tennis ball. Regardless of which 8-bit home improvement instruction manual you played in your youth, subsequent games emulated the formula but rarely improved upon it. Magic Orbz is the distant progeny of Breakout, but does it smash the floor out from under silly family tradition or build up something new from the ground up?

Gibbets 2 Review

by Fred Topel September 16, 2012 @ 11:32 PM
Sometimes you think to yourself, “Who came up with this game?” Gibbets 2 is about people hanging from nooses. I get Grand Theft Auto. That’s the vicarious thrill of violence. Who says in a pitch meeting, “We need a game about people hanging from nooses?” And it’s a sequel so you know there was so much demand for people hanging from nooses that they needed to make another one.