Have you ever dated someone who seemed like the perfect match, a person who checked off all your initial priority boxes yet, by the end of the evening, left a slightly empty pit in your stomach? I truly wanted to fall madly in like with Boulder Dash-XL, and since I'm a Gen X'er I totally have affection for games that came out in the '80s. With its recent release as an iOS title, Boulder Dash-XL should have been a snug fit, but it just doesn't seal the deal.
Breakout was Tetris’s inbred second cousin. Instead of using your intelligence to manipulate falling pieces into a sane and organized line, you had to bounce a ball up towards the ceiling to dislodge some discolored bricks. Tetris had real world application. It taught creative problem solving for bricklayers. Breakout taught you to try and renovate your house with a tennis ball. Regardless of which 8-bit home improvement instruction manual you played in your youth, subsequent games emulated the formula but rarely improved upon it. Magic Orbz is the distant progeny of Breakout, but does it smash the floor out from under silly family tradition or build up something new from the ground up?
HeroCraft is porting the newest iteration of the game Boulder Dash to iOS devices, bringing us all some addictive digging action. What should we expect from the retro rock-dodging classic?
Sometimes you think to yourself, “Who came up with this game?” Gibbets 2 is about people hanging from nooses. I get Grand Theft Auto. That’s the vicarious thrill of violence. Who says in a pitch meeting, “We need a game about people hanging from nooses?” And it’s a sequel so you know there was so much demand for people hanging from nooses that they needed to make another one.