Infinity Ward Multiplayer Project Director Jordan Hirsh was kind enough to sit down with us and answer some of our burning questions about what we’ve seen from Infinite Warfare so far.
After going a few rounds in MW Remastered’s multiplayer, we can safely say that despite the high-sheen gloss, the classic beats were left intact to make this the definitive version of Modern Warfare.
Zombies in Spaceland is absolutely the most cartoonish that Zombie mode has ever gotten in a Call of Duty game and it works out to be one of the most we’ve had with the mode yet as a result.
Much of Call of Duty: Infinite Warfare’s battle comes off the success of Black Ops III. Speed, momentum, double jumps and parkour figure into gunfights just as heavily. Sliding, jumping and surprising your opponents with elevation as you engage around corners is paramount to being the best. Though we’ve seen a lot of outside action in the trailers, Infinite Warfare’s Multiplayer won’t be putting players in cockpits and have them engaging in dogfights above the battlefield. This is still a foundation built upon players winning the war on the ground with superior map knowledge, fast reflexes and the best run n’ gun tactics.