Amplitude

A Pioneer Flight Into The Souls of Sound: Celebrating Amplitude

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by T.J. Denzer March 24, 2016 @ 12:01 PM
Harmonix
These days, when we look at industry of music and rhythm games, it’s hard not to think of Harmonix. The development studio has been a master force and pioneer of the genre for over a decade with its work on the Guitar Hero, Rock Band and Dance Central franchises. However, there was time when Harmonix was still figuring it out and had a long ways to go. This initially led to the creation of a game called FreQuency and when the game garnered positive attention, but not commercial success, they attempted to fine tune it with better gameplay mechanics and a better soundtrack. The result would be Amplitude, and it hit shelves on this day back in 2003.

Amplitude Review (PlayStation 4)

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by Jon Ledford January 4, 2016 @ 11:01 AM
Harmonix
The plastic peripheral-slinging music game developers at Harmonix have returned to their roots with a modern remake of Amplitude. This 2003 hit was a sequel to the studio's first game, Frequency. After a very successful Kickstarter campaign last year, Harmonix was finally able to get this revamped version of Amplitude up and running in order to give its now broader fan base a taste of what things were like when they were just starting out. Likewise, fans who may have played Amplitude and Frequency during their original runs on the PlayStation 2 (including myself) will have something relatively different and new to enjoy as they soak up all that nostalgia. Best of all, it's nice trip back in time to the later days of the PaRappa the Rapper and Bust a Groove era, when music games didn't focus on having a pricey instrument replica in your hand and just focused on getting your rhythm down and matching notes.