First seen on the showroom floor of PAX Prime in Seattle this weekend, Super Meat Boy Forever brings the meaty, insta-death grind over to PC and mobile devices in an auto runner style.

Edmund McMillen has unveiled a fact sheet for Super Meat Boy Forever just as this great-looking spin-off debuted on the showroom floor of PAX Prime in Seattle this weekend. Super Meat Boy Forever is a touch-based auto-runner for mobile devices, tablets and PC developed by the creators and developers of the original Super Meat Boy, McMillen and Tommy Refenes. It is being built from the ground-up to avoid the clunky, unreliable controls that many substandard ports on the iOS and Android formats tend to have when compared to their console and PC counterparts. The game will contain a full story consisting of six chapters with twice as many bosses this time around. McMillen is adamant that Forever is not an endless runner, but just an auto runner, though an endless runner mode will be available within the game. Levels will be randomly generated and will have dark world areas, bosses and other indie game characters.

Earlier this month, Team Meat released a fake trailer for nonexistent game called A Voyeur for September, which was just a placeholder name the two developers used to secure a spot at PAX Prime without spoiling the reveal of this new game (A Voyeur for September is an anagram of Super Meat Boy Forever).

McMillen admits that this is no mere port and that there will be no paid DLC or any type of freemium content in Super Meat Boy Forever. There will be more than one button used, so you will have to do more than just concentrate and tap the screen to jump.

Super Meat Boy Forever will launch sometime in 2015 for mobile devices, tablets and Steam. McMillen mentions the possibility of other formats but nothing is set in stone.

super meat boy forever
Team Meat
loading...
super meat boy forever
Team Meat
loading...
super meat boy forever
Team Meat
loading...
super meat boy forever
Team Meat
loading...

=

More From Arcade Sushi