Rise of the Tomb Raider Details Unearthed
All sorts of crazy details and gameplay features of Lady Croft's next adventure, Rise of the Tomb Raider, have been revealed.
NeoGAF users JehutyRunner and Alxjn have revealed all sorts of juicy details about Rise of the Tomb Raider that are going to be featured in the March issue of Game Informer. We get to learn about Lara's new gameplay mechanics and the various ways that Crystal Dynamics is trying to help the Tomb Raider grow as both a character and as a game. Based on what was found, Crystal Dynamics is fully focused on the Xbox One version of Rise of the Tomb Raider, without any thought in regards to the 360 version, which is being ported by Nixxes. Nixxes, the company that ported the Xbox 360 versions of Thief, Tomb Raider Definitive Edition and Lara Croft and the Temple of Osiris, has already confirmed its work on the Xbox 360 version of Rise of the Tomb Raider on its official website.
Here are a bunch of details that were revealed by JehutyRunner:
- At least two different locations across the globe.
- Jonah is back from the first game
- Environment itself as the main antagonist.
- Cloth and herb to heal wounds.
- More than one of each weapon type.
- Variety of bows with different attributes.
- Weather system that animals and human enemies react to.
- Not sure if they confirmed a day night cycle or not, they mentioned "animals reacting to" time of day.
- Hub areas are two to three times bigger than previous game.
- Lara can climb trees, hide in bushes, swim.
- Pushing for pre planning aspect to engaging in combat, though sneaking past everyone isnt the goal.
- Tools for distracting enemies and luring them where you want them.
- You can lose the enemies after engaging them.
- Game informer says combat reminds them of the Last of Us.
- CD talks about doing more with tombs and puzzles this time around.
Crystal Dynamics will be putting more emphasis on puzzles, since there weren't that many in the 2013 Tomb Raider compared to Lara's previous adventures. Multi-stage and "nested puzzles" are said to be a big focus this time around. Lara's puzzles will also feature traversal challenges and fighting to add some variety.
We also received some details on Rise of the Tomb Raider's story:
After the events on Yamatai, the young archeologist has grown into a capable adventure seeker, and Rise of the Tomb Raider will send Lara to the frozen wilds of Siberia on a hunt for the lost secrets of immortality. Now Lara will have to hunt and craft new survival gear in order to take on larger puzzle tombs and a deadly new enemy, a secret society that has been lying in the shadows since the last game.
Lara's last writing team is back, which could be a bad thing considering how abysmal the 2013 title's dialogue was.
Rise of the Tomb Raider is expected to launch in Q4 2015 on Xbox One and Xbox 360. Since Microsoft did not buy the rights to the Tomb Raider franchise, this exclusivity is timed, suggesting that we could eventually see Rise of the Tomb Raider on PlayStation consoles sometime in 2016.
Game Informer has also posted a trailer for its upcoming coverage on Rise of the Tomb Raider:
Even when she's dirty, Lady Croft still looks clean.