Ubisoft is finally bringing back Tom Clancy's Rainbow Six, and this entry of the series is breaking all the rules of the first-person shooters you've come to know.

We all know the first-person shooter genre has its limitations. Ubisoft has recently blogged about how it's working hard to lighten, if not completely eliminate, these limitations in Rainbow Six: Siege. Ubisoft is primarily concentrating on its "Three C's" -- character, camera, and control. As a result, they've made some golden rules as to Siege's development. These rules are all about the way that Ubisoft is looking to give power back to the player.

Ubisoft wants to make sure the player controls the camera and their character at all times by having re-activity first input, a steady camera and movement that doesn't affect your position. The reason why it's looking so specifically into these changes is because of Rainbow 6: Siege's unique style: if you die, you're dead. There's no coming back and playing out the round ten seconds later -- you have to wait until the round is over to re-join the game.

In a rather innovative addition, you lean to adjust your view of the scene and the angle you have against the enemy. You can also cancel whatever action you are currently performing on the fly, such as putting up a wall reinforcement. This takes time and since you can't come back from the dead, you don't want to be stuck doing an action while the other team comes over and shoots you in the face.

Rainbow Six: Siege will deploy sometime in 2015 for PC, PlayStation 4 and Xbox One.

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