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Overwatch Review (PC)

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by Alex Langley 3 days ago
In a world where media companies are too content to endlessly regurgitate their greatest hits, one company has stepped out from the shadows to bring forth something different, something original, something amazing. Overwatch, Blizzard's first new intellectual property in almost two decades, is here. Hell, it's about time.

From A Spark To A Storm: Celebrating inFamous

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by T.J. Denzer 3 days ago
Sucker Punch Productions
Sucker Punch Productions has long been a capable studio in producing unique and enjoyable open-world platforming video games. The Sly Cooper series put Sucker Punch on the map and ensured a place for the studio to successfully return several times over. However, there came a time when the studio wanted to step outside its familiar franchise and get a little grittier. In 2009, this desire came to fruition when they released inFamous: a game about super powers, good, evil and parkour. The game was a successful break away from the usual for Sucker Punch, providing a unique take on the idea of what a regular man can do given extraordinary powers and today we celebrate its initial release.

10 Best Video Game Animal Pilots

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by Danny Saya 4 days ago
Nintendo
It’s always amazing to see a great pilot in action. Whether it’s a tense dogfight or fancy complex maneuvers, a skilled pilot is a sight to see. It’s even cooler when that pilot is some sort of non-human creature. Whether it’s a cutesy animal or something more stylized and humanoid, these pilots are all interesting characters in their own right, aside from being great pilots. Being a great pilot doesn’t necessarily mean being the most technically proficient, however. As you’ll see some of these entries are great and memorable pilots by virtue of being good characters outside of any piloting skills.

The History of Blizzard: Vikings, Crafts, and One Mad Gorilla

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by Alex Langley 6 days ago
Blizzard's name is an aptly-chosen one; this titanic game company is famous for its glacial development pace. New Blizzard projects usually have lengthy gaps between them, with release dates rarely getting mentioned until the product is finished and ready to ship. While it can be frustrating for fans to have to wait interminably long, this relaxed speed brings with it a creative atmosphere and quality games— as Shigeru Miyamoto so famously said, "A delayed game is eventually good. A bad game is bad forever." Overwatch marks the newest entry in the Blizzard library (and their first all-new intellectual property in over a decade), so let's take a moment to go back through the brightest points in the history of these legendary game-makers to better understand why their newest game garners such eager anticipation.

Doom Review (Xbox One)

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by Jason Fanelli May 19, 2016 @ 10:00 AM
-id Software
After finishing Wolfenstein: The New Order back in 2014 I put down the controller and thought to myself, “That was great, but when’s Doom’s turn?” The answer it turns out was “almost exactly two years later” as a new Doom has been unleashed from the team at id Software. Previous attempts to bring the classic shooter to the 3D space were not great, so I went into this new game with a slight sense of dread. Thankfully those previous games can’t hold a flashlight to this new Doom, as this is the return to glory that the franchise deserved.

Noir Sleuthing on a Rainy Night: Celebrating Hotel Dusk: Room 215

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by Jose Cardoso May 17, 2016 @ 1:00 PM
Nintendo
Hotel Dusk: Room 215 is a quiet achievement in Nintendo's library: an overlooked mystery game for the DS that felt like it belonged on the system, but still only "quiet" for being relatively unknown to most. Following the format of a visual novel, Hotel Dusk was heavy on dialogue with a story laden with secrets, but its gameplay was in line with a point-and-click with elements of risk similar to Broken Sword, as well as the occasional puzzle treatment. This blend made for a compelling and suspenseful detective story, one that nailed a 70s-themed noir art style.