AMD Gaming Evolved and Crystal Dynamics have teamed up to bring Tomb Raider's PC gamers the holy grail when it comes to in-game renders: hair that moves realistically!
A press release announces that the collaboration between the two companies has given birth to a real-time hair lighting and physics system called TressFX Hair and it looks pretty damn impressive.
TressFX Hair uses DirectCompute to work with the Graphics Core Next architecture. It also uses the Order Independent Transparency data structures which manage renders and memory.
We have absolutely no clue what any of that means, to put it in basic terms, it, "treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind, and movement of the head," in order to make Lara's locks move around realistically.
According to the press release, players using graphics cards that feature Graphics Core Next architecture will be able to run TressFX Hair, so you're good if you're rocking something like an AMD Radeon HD 7000 Series card.
Look out for the digital download and the physical versions of Tomb Raider when they're released on March 5th, 2013.
How do you feel about the improved hair physics? Is this technology superfluous or is it a welcome feature? Check out the Before and After photos below and let us know!