Irrational cut so much content from BioShock Infinite, the developer could have made quite a few sequels if they wanted.

Speaking with Polygon, Irrational's user experience specialist Bill Gardner discussed the creation of BioShock Infinte, including its humble beginnings as a Renaissance-era game. "I will say that I was actually pushing for something more Renaissance, but within six months Assassin's Creed 2 was announced and I was like, 'OK, well they beat us to the punch'," Gardner said.

To get the right vibe and feel for BioShock Infinite, Irrational came up with a lot of ideas. While everything didn't make it in, Gardner revealed a surprising amount of content was created and dropped. "We cut off enough things to make five or six full games," Gardner said. "It is alarming." Of course, all that matters is the final product.

"I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece," Gardner said. "A year later the audience is not going to care and eventually you don't care."

We may never see what was taken out of BioShock Infinite, but at least we know Irrational won't be at a want for new ideas any time soon.

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