Dying Light Cancels Last-Gen Versions, Focuses On Current Systems
A Facebook post on the official Dying Light page has confirmed that the last generation versions of the game, both Xbox 360 and PlayStation 3, have been canned in order to focus on the current generation's versions. Simply put: if you haven't upgraded your consoles yet, you won't be seeing the Dying Light.
The post explains that the last-gen consoles just don't have the technology to handle the core Dying Light experience, saying that "after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time."
The post says that Dying Light has a certain "next-gen feel" to it, and that experience is dependent on the technology of the new consoles. "For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays." Unfortunately, the post then says that "combining all of these into one fluid experience is only possible on technologically advanced platforms."
It's a shame to see those who haven't upgraded to the new consoles left in the dust, but unfortunately it sounds like the move was necessary. A few big-time titles have felt held back by the last generation, and if Dying Light couldn't work on the last gen, why not focus on the systems where it will work? Some may be angry about it, but we understand the decision.
We'll know for sure if this move was the right one when Dying Light launches Jan. 27, 2015 on Xbox One, PlayStation 4, and PC.