Drop That Candy Review
Who doesn’t like candy? People who are crazy and/or have the “diabeetus,” that’s who. Candy is sweet, sugary, and so very bad for you, making it the perfect treat. In Greenfly Studios newest puzzle game, Drop That Candy, it’s clear that their candy-loving hero agrees. All it took for this cute little guy to become hooked was a single lick, and now he’s willing to go to great lengths to get that candy to drop into his mouth. In the words of Mandy Moore, will this newest iOS game be like sugar to your heart and make you miss it like candy, or will it just rot your teeth?
It’s up to the player to feed Gizmo those yummy sugary treats using a few moves as possible or he’ll get very angry, multiply uncontrollably, and take over an office building. The next thing you know, one of the Gizmos will be dressed in drag and trying to seduce you, and believe me when I say you don’t want that to happen… All right, so, full disclosure: Drop That Candy has no relation to ‘Gremlins 2,’ but you still need to feed that poor soul some candy.
Each level is a physics-based puzzle. Candy is strategically placed throughout the area, each with different functions. Tapping on a piece will make it disappear and go into the basket for Gizmo to eat. Grouping similarly-colored candy together uses fewer moves, and the goal is to clear all the sweets in as few actions as possible. You are allotted so many moves to figure out the best way to group the candy together, and if you stay within the par for the course, you score three stars; going over reduces your score accordingly. The types of candy are where the real challenge comes in. Some of the sweets are stationary, some are free to fall anywhere, and some are designed to move in a certain direction. Levels also occasionally have hazards, like lasers and conveyor belts, so players must plan ahead to succeed.
The game offers a decent number of levels- three worlds with 20 levels each. They may have different themes, but in the end look very similar since the differentiating factors are only partly visible. Despite the lack of visual variety, the levels are still bright and colorful- always a nice touch.
Though there is some varied gameplay, things are very, very easy here, even in later levels. If you’re looking for a game where you can move through the levels without actually having to achieve anything, this is perfect for you; you can take as many moves as you want and still progress. The worlds are all gated behind a required number of stars, but that number is always pretty low, so players can move ahead at will. There’s even an option to skip levels without penalty.
To sum up: Gizmo is super cute, and playing Drop That Candy can be fun for a little while. Conversely, Drop That Candy’s simple physics take challenge out of the equation, which is good for anyone looking for a non-stressful experience, but can get boring for anyone looking for a bit more of a real brain teaser. It’s refreshing to find a game that’s so open to letting players play what they want, when they want, but it’s not for everyone, and especially not for $2.99.